Gridz - Procedural Grid Material

Mica in Sci Fi


HOW TO USE GRIDZ




UV coordinates - Your model's UVs after unwrapping it. This is important to ensure the grid follows the object's shape as best as possible.

Object coordinates - Object coordinates of your model. This is used to apply the default roughness map.

SURFACE

Base color - Background color

Grid color - The color of the lines and markings.

Metallic - Your usual metallic value. 

Custom roughness - Toggle to set your own roughness instead of the default. 

Roughness - Custom roughness value. Works like your classic roughness on a Principled BSDF.

Emission strength - Emission value for the grid lines and markings. 

Make transparent - Toggle to remove the background and only show the grid and markings.

PATTERN SETTINGS

Pattern - Pattern selector from 1 to 6.

Grid scale - How big or small the grid is.

Grid subdivisions -  Number of subdivisions per grid unit.

Main grid thickness - Line thickness for the main grid lines

Secondary grid thickness - Line thickness for the subdivision grid lines.

Markings size - Size of the markings on the grid. Its effect varies from pattern to pattern according to the marking shape.

PATTERN 5 ONLY

Coverage - Percentage of grid squares that are covered

Coverage seed - Changes the coverage distribution on the grid. 



If I'm missing anything or you have any questions, don't hesitate to get in touch!

$15

Support Period Included

Includes 12 months of

  • Support from Mica
  • Product updates

Extend this product’s Support Period +12 months: 50% of product price

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Details
Published 9 days ago
Blender Version 5.0 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free