Gridz - Procedural Grid Material
HOW TO USE GRIDZ

UV coordinates - Your model's UVs after unwrapping it. This is important to ensure the grid follows the object's shape as best as possible.
Object coordinates - Object coordinates of your model. This is used to apply the default roughness map.
SURFACE
Base color - Background color
Grid color - The color of the lines and markings.
Metallic - Your usual metallic value.
Custom roughness - Toggle to set your own roughness instead of the default.
Roughness - Custom roughness value. Works like your classic roughness on a Principled BSDF.
Emission strength - Emission value for the grid lines and markings.
Make transparent - Toggle to remove the background and only show the grid and markings.
PATTERN SETTINGS
Pattern - Pattern selector from 1 to 6.
Grid scale - How big or small the grid is.
Grid subdivisions - Number of subdivisions per grid unit.
Main grid thickness - Line thickness for the main grid lines
Secondary grid thickness - Line thickness for the subdivision grid lines.
Markings size - Size of the markings on the grid. Its effect varies from pattern to pattern according to the marking shape.
PATTERN 5 ONLY
Coverage - Percentage of grid squares that are covered
Coverage seed - Changes the coverage distribution on the grid.
If I'm missing anything or you have any questions, don't hesitate to get in touch!
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