GroomFlow_Pro

chamiseul in Modeling


๐Ÿ”ฅ Boost Your Blender Grooming Workflow with GroomFlow Pro!

GroomFlow Pro is an advanced, guide-driven grooming add-on for Blender designed for professional character artists. Say goodbye to heavy viewport lagging and messy root alignment. Generate dense, production-ready hair and fur effortlessly using a clean, non-destructive pipeline.

๐Ÿš€ Key Features

  • Guide-Based Strand Generation
    Create dense, high-quality hair strands from lightweight guide curves. Maximize visual fidelity without the performance limitations of traditional systems.

  • Surface-Locked Distribution (BVHTree-Powered)
    No more floating roots or mesh clipping! Our continuous surface projection system perfectly snaps every strand root directly onto high-curvature areas like eyebrows, eyelashes, and beards.

  • Optimized & Non-Destructive Workflow
    Keep your guide curves completely separate from the generated output. Enjoy a clean, mirror-professional pipeline ideal for character hair, fur, and Unreal Engine groom preparation.

๐Ÿ“ฆ What's Included?

  • GroomFlow Pro Blender Add-on (.zip)

  • Official User Guidebook & Documentation

  • Future updates and bug fixes

๐Ÿ“– Official Online Guidebook & Documentation For a detailed guide, step-by-step tutorials, and technical documentation of GroomFlow Pro, please visit our official site:

๐Ÿ‘‰ https://mayalhc.github.io/GroomFlow_Pro

๐Ÿ†• What's New in v1.8.3

  • Fix: Clump Noise changed the groom when Child Resolution changed
  • The break-up was drawn per POINT rather than along the strand, so adding points packed in more and more zig-zag. Going from 6 points to 64 made the strands about ten times longer and moved them 12.9 mm on average on a 17.5 cm head - and raising the resolution never settled on an answer.
  • The noise is now a function of where you are along the hair, so the shape holds still: at Child Resolution 32 the groom is within 0.11 mm and 0.6% of length of the same groom at 64, and it converges from there.
  • Grooms that use Clump Noise will look slightly different from before. The strength of the effect is unchanged.
  • Fix: the GPU and CPU paths built different grooms with Clump Noise on
  • The noise phase came from fract(sin(...)), which keeps none of its low bits across float precisions - the two paths disagreed by more than the noise itself was worth (0.126 against an effect of 0.065). An integer hash replaces it and the paths now agree to 4e-5, which is rounding.
  • This showed up on machines without GPU compute, and on grooms large enough to fall back to the CPU path.
  • Faster builds and lighter live ticks
  • The children and the guides were stacked into one new array and then transformed into another - two full copies of every point in the groom. They are now written straight into a buffer that is allocated once and reused.
  • The root snap's correction was added to a strided slice numpy cannot vectorise. It now rides along with the transform that was already being done, on a contiguous buffer: the snap stage went from 112 ms to 46 ms at a million strands.
  • At a million strands a build is 321 ms down to 290 ms and a live tick 334 ms down to 277 ms. Not a single point of the groom changed value.


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  • Perfect for individual artists, freelancers, and students. This license grants a single user the right to use GroomFlow_Pro for both personal and commercial projects. Includes all core features and standard updates.

    $7
  • Professional license for small to mid-sized studios. This license allows up to 10 users within a single organization to use GroomFlow_Pro for personal and commercial productions. One-time purchase for your entire teamโ€™s pipeline.

    $30
$7

Support Period Included

Includes 12 months of

Extend this productโ€™s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Sales 10+
Dev Fund Contributor
Published 5 months ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL