Grounded – Smart Scatter for Blender

Voyde Procedural in Geometry Node Groups


Do I need Grounded to render my scenes?

No. Every setting lives in Geometry Nodes modifiers and materials saved in your file, so it renders the same on a render farm or another computer, with keyframed seasons and weather too.

Will it slow down my viewport?

The viewport budget caps what the viewport shows (400,000 by default, shared between layers) while renders get everything. Rules that are off cost nothing, and camera culling, thinning and box or point display help on very large scenes.

Which Blender versions are supported?
Blender 5.0 and newer. It is tested on 5.0, 5.1 and 5.2.
Can I use my own assets?

Yes. Select any meshes or collection instances, then the surface, and use Scatter Selected or Auto Ecosystem. One click adds season and weather to their materials.

Does it work with Cycles and EEVEE?

Yes, the result is regular instances that both engines render, and season, snow and wetness work in both.

Can I use the included assets commercially?

Yes. 384 of the 395 models are CC0, from Poly Haven, ambientCG, BlendSwap (license as declared by the uploader) and Smithsonian Open Access. The other 11 are made by Voyde Procedural and ship under the add-on's GPL license. Sources are listed in the add-on's CREDITS file.

Can I make my own biomes?
Yes. Set up layers on a surface, click Save as Biome, and it appears in the biome picker in every file. Copy its two files to share it.
Nothing appears after Scatter Selected.
Check the order: assets first, the surface last. The surface must be a mesh. Lights and cameras are never scattered.
The viewport shows fewer instances than the render.

That is the viewport budget. Raise it under Performance, or switch it off.

$14$10.50

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Details
Blender Extension Compatible Yes
Published about 1 hour ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL