Gunsmith

ZEG in Modeling


Gunsmith builds complete, photorealistic weapons inside Blender from a few clicks: pistols, revolvers, submachine guns, assault rifles, bullpups, sniper and anti-materiel rifles, machine guns, shotguns, lever actions, muskets, a rotary minigun, rocket and recoilless launchers, grenade launchers, mortars and shields. Every weapon is assembled by a layout algorithm built from real-world dimensions, so any combination of parts stays plausible, and you can go further with wild mixes and speculative sci-fi designs.

Every part is yours to control. Pick the receiver, barrel profile, muzzle device, handguard, stock, grip, magazine, sights, optics and accessories independently, resize them, and watch the weapon rebuild live. A shotgun can take a drum and a scope, a pistol a folding stock, a carbine a suppressor and a grenade launcher.

Materials are PBR: procedural parkerized, blued, nitride, stainless, Cerakote, case-hardened and Damascus steel, anodized aluminium, polymer, rubber, coated glass, brass and paint with optional camo, plus 15 real scanned woods (walnut, fancy walnut, beech, birch, oak, teak, rosewood, olive, cherry, mahogany, ebony, laminates and more) from CC0 photo textures. A condition setting (New, Standard, Well Used, Old, Battle-Worn, Relic) drives edge wear, scratches, fingerprints, grime, dust, rust, paint defects and carbon fouling, each adjustable on its own.

When you are done, bake everything to PBR textures (base color, roughness, metallic, normal, ambient occlusion, emission, opacity, packed ORM) on a game-ready single mesh with clean UVs.

Features

  • 41 presets across 8 weapon families, from service pistols to mortars and ballistic shields
  • Every component selectable and resizable: over 200 settings, all live
  • Real proportions: Picatinny and M-LOK rails, magazine sizes per cartridge, sight heights
  • PBR finishes with condition presets and per-effect wear sliders
  • 15 real scanned wood species with stain, grain scale and seed controls
  • One-click PBR texture baking to PNG, TGA, JPEG or EXR, OpenGL or DirectX normals
  • Random Weapon and Wild Mix generators for endless variations
  • Each part is a separate object, ready to animate or export

Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.


$5

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Details
Blender Extension Compatible Yes
Published 2 days ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL