Hard Ops / Boxcutter Ultimate Bundle

TeamC in Addons


Item Rating

This item has an average rating of 5 from 138 ratings by the community.

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  • Sam Huang
    almost 2 years ago

    when i use Boxcutter cut model n-panel always autohide,is there any way don,t auto hide n-panel?
    i am a new user, i need n-panel always keep open let me to check hotkey.

  • kim
    over 3 years ago

    um.. Hard ops 987_35_2 version freezes when using the mirror function in edit mode. Is this a confirmed bug?
    I am using version 3.5 Blender.

    • Team Csharp

      over 3 years ago

      Thank you for your product rating. That is one way to handle a support issue. Typically support issues are handled via the "Ask A Question" button due to being more efficient. Mirror has no known issues as of now. Attached is a video of mirror being tested in edit mode. Hope that helps with solving the issue.

      https://cdn.discordapp.com/attachments/885319227085561927/1113669782907129856/blender_gxLtzQz51C.mp4

      Thank you for your review. It is the most unique yet.
      For further assistance with installation, a playlist for the topic has been prepared.

      https://www.youtube.com/playlist?list=PLjqpj14voWsWM4qK8M68KQqyKkM9YqS5x

  • Mees
    over 3 years ago

    its good but it needs better mac support

    • Team Csharp

      over 3 years ago

      our latest update released just today should get mac back to snuff. The issues that happened there were beyond our control but if you continue to experience issues with the latest release drop us a message via the sidebar! Thanks for your review.

  • yonlay
    over 3 years ago

    I would give the addon five stars because I appreciate the seriousness and hard work behind it and I know how it feels to buy garbage on the Blendermarket, which is not the case with Hardops.

    But I have too many concerns about something that I intended to include as a main piece in my workflow. Here they are:
    1. Too invasive. Once you install it, it is like a virus. Everywhere you go, there is hardops-related stuff. Not to mention that it overlaps (and overwrites somehow) the shortcuts of other addons.

    2. Too many unnecessary functionalities. I find some supposedly easy-to-use stuff that I don't get as second nature, no matter what. I do pretty much the same in vanilla Blender with one or two clicks more, but nothing else.

    3. It is too overwhelming. As the 99% of the software in this world, when you start with the addond, you will have the impression that it will take forever to use it with ease.

    4. It does not put anything new on the table. Moving the modifiers a little bit closer in the viewport and organizing them in a particular way that works for I don't know who. And yes, it puts the modifiers in the right order, which you can use just when you know how to take advantage of such an order.

    5. It is so presumably powerful that you cannot use it in almost any real-world situation out of the box-like robots. The useful functionalities are just anywhere inside the crow of features when you need something.

    6. The discord community looks more like a personal fan page of the addond's author. I hardly find anything useful in there.

    7. Boxcutter works in simple situations at the begging of the project or if you are a boxcutter ninja. For me, I don't see any real advantage at some point in the production.

    8. Addonds are supposed to do things simpler, better or extend the native functionalities in a way that would be impossible otherwise. Hardops is none of those cases. It gives you the same, in a totally unfamiliar way.

    That being said, if the developer cleans up a bit of all the garbage instead of putting them in several places, gives several levels of access for different users' proficiency in the addond and makes it more of a secondary tool instead of an invasive pretending substitute for Blender, then it will get that missing 5 start.

    • Team Csharp

      over 3 years ago

      Thank you for your comprehensive review. It will be taken into consideration for the next training term of our tools. Support can be misinterpreted easily into being a personal one on one training service when really we aim to assist users with finding their answers and then sending them on their way.

      After serving customers for so long and so many, It has become apparent that is impossible to serve them all. You sound like one of the ones who could not have been pleased no matter the circumstance. That is fine. We are used to all types of people. Our usefulness is proportional to the user's own technical understanding. Keystroke efficiency is undervalued when the person is still coming to terms with fundamentals.

      Our tools aim to maximize the potential of the user. We cannot accelerate the mind of the user no more than we can predict the issues one can face based on their unique system. I am glad you continue on using Blender because that is what truly matters.
      No matter the level of attack we endure our work must go on. I thank you for you review and hope you have a glorious day. We will continue to update, refine and set the status quo for workflow efficiency.

      Thank you again and keep blending!

  • Will
    over 5 years ago

    So far Box Cutter Has been great! But when I saw that it was updated I came back only to find that it hasnt been updated via the bundle version...

    Are you still keeping this one up to date or do I have to re purchase from the official addon source?

    • Team Csharp

      over 5 years ago

      the latest version is always present under orders. And it remains current.
      https://hardops-manual.readthedocs.io/en/latest/faq/#how-do-i-update-hard-ops-boxcutter

      In the event of support issues I can always be messaged via this platform. But the version under orders is still guaranteed to work lest I receive alot of mail. ;)

      Hope that clears things up!

  • Tobias Steiner
    about 7 years ago

    I bought this to challenge myself to stretch my modeling into the hard surface arena. I'd characterize myself as a general 3D modeler in a traditional sense and an organic modeler in ZBrush. The latter being something I really enjoy. But anyway, I've literally spent 30 minutes with these tools in Blender and I'm already seeing how powerful this will be. The learning curve can appear to be very intimidating at first glance but I encourage you to fiddle around with it and reference the videos provided for guidance. You'll get great results right away. I was actually really apprehensive about trying this because it looked really convoluted and complicated. It was a pleasant surprise to see that using the tools is actually creatively intuitive from early on. I'm not knocking the creators or the reference videos but I think the impression that these tools are really hard to learn is a product of presentation. I highly encourage some more direct thought into the usage videos. Take cues from the masters. No insult intended. Pixologic, SideFX, and Blender have made great use of direct, useful, and bite size nuggets of knowledge videos. Give it some thought. Your team is creating a great tool set here. I love it so far.

    I'd give it 5 stars for excellence in branding and guidance. For now, 4. ;)

  • Rob Wuijster
    over 7 years ago

    4/5.
    Due to all the functionality of HardOps & BoxCutter, the learning curve is a bit steeper than expected.
    the -1: Some of the functionality isn't ported yet to 2.8, so some videos can be a bit confusing. Be sure to check the blogposts on the addons about this.

    Other than that this is a awesome set, and the creators have some very inspiring work to show for :)

  • John
    over 2 years ago

    While the add-on itself is powerful, the documentation is not written/formatted in a user friendly way. Otherwise I would give it a higher rating. I will elaborate:

    The issue is that some people like myself would opt for reading a short paragraph about how something functions in its entirety, rather than watching a video. The benefit to the short paragraph is that ideally it should tell you exactly what you need to know. However, with hardops/boxcutter docs, you get a short sentence that doesn't really help someone trying to get a quick answer, and then it's followed by a video that may or may not be up to date. For example, if I want to know how to create a difference boolean, the docs should look something like this (I made up the shortcuts):
    Difference Boolean
    Object Mode -> LMB+drag > X to accept boolean.

    In the example above I explained exactly how you get from native blender to the functionality of the add-on. The current documentation splits up this information into almost an entire page with graphics. While having the extra visuals is nice, you fail to provide a clear and concise way to execute the task, and your docs are now reminiscent of a recipe website with advertisements requiring you to endlessly scroll through until you get to the recipe.

    The documentation ideally should also be up-to-date with the latest Blender release.

    • Team Csharp

      over 2 years ago

      Thank you for your valid and up to date critique of your experience. In our eternal struggle to please everyone, there are always those who are left behind in an individual catering. I apologize for the concise and direct pathing to your answers. I hope that curve is facilitated as time goes on.

      I don’t want to inundate you with an extensive response but there was a time when it was requested to video showcase things rather than attempt to talk due to language differences. I fear that in my aims to please you, I would displease a visual learner who requested it to be less wordy on dialog. I know this doesn’t matter but these struggles do keep me up at night. All I can do is apologize for your experience and resolve to improve it.

      Thank you for your insightful critique.

  • jerome
    over 3 years ago

    Certainly the most powerful and complete "cutter/bool-assistant" tool with the most comprehensive doc available for sure. But it is so complicated and convoluted I prefer avoid using it most of the time. Too many improvements kill the sophistication... Please forget the dot-UI thing, make Box Cutter lighter (who care about sounds and anim settings ? Why not a goddam digital input for the depth instead ? Why so much redundancies and ambiguities in HardOps menus, why these strange names (by ex. "uniquify" to duplicate) and those crooked concepts (sharpening, Ssharpening, you name it...) ?

    Howerver I have to tell how much I could learn studying BC/HO's epic documentation tutos and courses about boolean workflows, topology and yet blender itself even if I use other extra tools or just blender in my flow now, it changed my method for good. (Furthermore the dice tool is so useful it maybe deserve HO installation for itself.)

    • Team Csharp

      over 3 years ago

      Thank you for such an in-depth review. I am grateful for your input. When it comes to tool acquaintance, I must recommend the video docs since they go more in depth than the documentation which could alleviate some of your confusion.
      Believe it or not naming impacts more than just what you discussed. By having unique names, functions are able to be ran quickly without reading menus.
      For example my favorite hotkey is Q O T . Q menu. O Operations. T To_Shape. Over time multiple alternative names were offered over time however the hotkey of QOT is too popular to change. So this limits our mobility with changes. You may complain about names in your review but to change things to your liking would alienate more people than you'd want to hear from.

      https://www.youtube.com/playlist?list=PLjqpj14voWsXlLHjT8jMnn5uKLfXKFki8

      The intended educational playlist starts off explaining some of the things you complain about however I received complaints for trying to explain it. So it remains a struggle to please everyone. Thank you for your insight and rating. It lifts the product and does wonders for motivation.

  • KenTan
    about 4 years ago

    When I make cuts to the model. There are places where I can only cut outward, but not inward. What is the problem?

    • Team Csharp

      about 4 years ago

      make sure to check those normals!
      https://hardops-manual.readthedocs.io/en/latest/boolean_beginner_tips/#check-that-face-orientation

      https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/normals.html#recalculate

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Details
Blender Extension Compatible Yes
Sales 48300+
Rating
138 ratings
Dev Fund Contributor
Published about 8 years ago
Blender Version 3.5 - 5.2
Extension Type Add-on
License GPL