Hard Surface Modeling in Blender

Creative Shrimp in Training


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This item has an average rating of 4 from 67 ratings by the community.

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  • WizjaPrzestrzeni
    over 8 years ago

    Very handy!

  • Max
    about 5 years ago

    First, a bit about me for context: I started using Blender about a year ago. I've watched countless hours of YouTube tutorials, own and use Boxcutter/HardOps. I knew enough going into this that it was mostly just practice, but I still learned a few useful things from the theory videos.

    THE CONS: The file organization is an absolute nightmare and many of the kitbash items they use are not provided in the kitbash file. Also, lots of the kit has awful geo due to bevel modifiers that should not have been applied. I'm not sure how this slipped through, but you can import the pieces you need from their final model, so it's not a huge deal -- just annoying.

    THE PROS: The content itself holds up (both the new and older theory videos). I enjoyed both their personalities and workflow. They cover some theory and their process of design from brainstorming to sketching. The content starts slow and picks up after enough repetition. It didn't feel like too much or too little handholding.

    It took me quite a while to finish because I tried to exactly match their model, but I really did enjoy this course. I definitely wouldn't suggest this for true beginners because it's a pretty dense model, but it was great practice and a decent confidence booster.

  • ochtupus
    over 6 years ago

    Just in case you re-record parts of it for a blender update: Please try to be consistent in mentioning the shortcuts. It is much harder to follow Gleb than it is to follow Aidy because of him omitting spoken shortcuts frequently. Imho repetition is key here.
    It is an avoidable complication in an otherwise great course.

  • dirge0matic
    over 6 years ago

    I think this is an excellent product for anyone trying to learn blender modeling in general. the only major criticism I have is sometimes the videos move extremely fast not giving a new starter much time to follow along which requires a lot of rewinding and rewatching. other than that though id says this is a great self-contained course for beginners.

  • Gustav Nilsson
    about 7 years ago

    A very good course that explains the different techniques available when doing hard surface modelling in Blender. There is only one thing that stops this from being a 5-star course in my opinion; in the Side B-part, I think the instructors a bit too often just tell the viewer what they are doing, instead of motivating why they are doing it. This means that a lot of the narration doesn't add to the learning, since they just state what is already visible by the actions in the video.

  • John Baum
    almost 8 years ago

    Very good course, with tons of useful info. As a blender noob, I found side A very helpful. However, the jump to the content in side B is rather a big one. I kind of wish they walked you through a couple of less ambitious projects to practice what you learn in side A first.

  • c
    almost 8 years ago

    Great tuts, my only grumble is in the organization of the vids for download and viewing, really need a PDF contents page or something to make working through them in order a lot easier and layout the structure. Other than that its great.

  • Zaccaria
    about 8 years ago

    Great quality, nice videos and explanations. The ideas and concepts are easy to understand
    Good practical tips.

  • David
    almost 5 years ago

    This course is brilliant, its scope and the depth of knowledge that been wash into the fabric of it. Truly you can tell Aidy and Gleb know what they're talking about, and they have a real passion for 3D modelling. And if you also have a passion for 3D modelling that rivals the yarning lust a honey badger has for honey and not caring about anything, then you should buy this course and stop reading now.

    However, if you just kinda, sort of want to do 3d modelling or you’re new this is not the course for you because it’s not perfect. It feels like a clump of ideas and knowledge like so much exploded microwave porridge. My first 20 minutes with the course was acting as their secretary, filing the files away into the right places and figuring out what I needed to do first. Then when I “started” SideB which is the start of the project (go figure), there was 2-3 videos explaining why they choose to make the robot they did.

    To bottom line, it the course content is great, but it needs a structure or a framework that gradually introduces the user into the subject matters. For someone who has been using blender a while, like myself, I knew what I was looking at and looking for. However, for anyone new, in its current form, this course is not for you, but it so could be…

    Thank you Gleb and Aidy, keep up the good work.

  • Carl
    about 3 years ago

    The "modeling theory" part is not really theory. It's just bunch of dos and don'ts, and small tricks to change face flows. And the instructor showed those tricks really fast without explaining why and when to apply them. There isn't a systematic way of thinking/strategy when tackling topology problems. I got fed bunch of tricks for arrange topology, but learned nothing about when to apply those knowledge.

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Details
Sales 8800+
Rating
67 ratings
Published over 8 years ago
Blender Version 2.81, 2.8, 2.79
License Royalty Free