Classical Lighting Pack For Blender — Lamps, Chandeliers, Sconces (Pbr)

HOTO Technology Co.Ltd in Furnishings


High-Poly Classic Lamp Pack (Blender) — No Materials

Product Doc / Readme

Overview


This pack is a high-precision, classic lighting asset collection built for Blender users who need clean, detailed geometry for archviz, cinematic shots, and interior set dressing.
Materials are not included—you get geometry-only models designed to drop directly into your existing shader/library workflow.

Asset Types Included

  • Chandeliers 

  • Wall Lamps / Sconces 

  • Street Lamps 

  • Table Lamps 

  • Candelabras 

Note: Exact counts vary by version/release.

Key Features

  • High-poly, close-up friendly detailing (ornaments, arms, joints, bases)

  • Realistic construction logic: modeled as believable parts and connections

  • Clean presentation: no materials to override your pipeline

  • Great for classical / European / vintage environments

What’s Included

  • Blender scene(s) with organized lamp assets

  • Geometry-only models (no materials, no textures)

  • (Optional, if you provide) UVs / naming conventions / collections setup

Not Included

  • Materials / shaders

  • Texture maps (albedo/roughness/normal/etc.)

  • HDRIs / lighting rigs / render presets

Software & Compatibility

  • Blender (recommended: a modern version, e.g., 3.x/4.x)

  • Rendering engines: Cycles / Eevee (materials are user-supplied)

How to Use

  1. Open the included .blend file (or import your format if provided).

  2. Browse assets by category (Chandelier / Wall / Street / Table / Candelabra).

  3. Place the lamp in your scene.

  4. Assign your preferred materials (metal, glass, wax, etc.).

  5. Adjust light objects (if any are provided) or add your own lighting setup.

Recommended Workflow (Since It’s “No Materials”)

  • Use your own shader library for consistency across projects

  • Create a few quick presets:

    • Polished brass / aged bronze / painted metal

    • Frosted glass / clear glass

    • Candle wax (warm SSS)

  • For faster look-dev: apply materials by Object Name or Collection using batch assign tools.

Scene Tips

  • For chandeliers, use instancing or linked duplicates if repeating parts in a large environment.

  • For close-ups, enable higher quality settings (Cycles samples, denoise tuning).

  • For Eevee, check reflections (SSR) and add reflection probes if needed.

Naming & Organization (Suggested)

  • Collections: Chandelier, WallLamp, StreetLamp, TableLamp, Candelabra

  • Object naming pattern: CLP_Type_Variant_Part (example: CLP_Chandelier_A_Arm01)

License / Usage

  • Use in personal and commercial renders/games/films as an asset in your projects.

  • Do not resell or redistribute the raw files as-is (unless your store terms say otherwise).

Replace this section with your official license text if you have one.

  • Unlimited seats, company-wide and cross-subsidiary. Suitable for large studios and enterprises. Includes the same files as the standard product.

    $99
  • For studios up to 10 seats. Use across all internal projects within a single company. Includes the same files as the standard product.

    $25
  • For individual creators or small commercial projects. 1 user. Includes the same files as the standard product.

    $5
$99

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Details
Sales 20+
Published 8 months ago
Blender Version 2.6x - 5.0
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
Misc Data Uvs-Unwrapped, Normal-Mapped
License GPL