Hilight Terrain - Hexascape
Introduction:
Hexascape offers you a stylized terrain generation using hexagons.
Key Features:
- Simple Terrain Setting: Change the seed and the terrain size to your liking.
- Customizable Props: You can adjust the amount of physical objects in the terrain, with some allowing you to swap their material.
- Various Sizes and Types: The terrain available has several preset sizes and many biomes. It is possible for you, too, to make two or more new biomes!
Node Interface:

Hexascape, Ashen Jurassic v2.00

Hexascape, Ruinous City v2.00
Hexascape allows you to easily customize its terrain. Too many trees? Reduce its density. Don't like the pillar type? There is another type for you! Prefer using one type of rock? Disable the variety! As time goes on, more customizable settings will be added, and this image might no longer be relevant. Stay tuned for an update!

Available props for you to choose!
This product is Royalty-Free for personal and commercial use.
Redistributing or reselling the original node setup or files is not allowed.
The license applies to the resulting 3D geometry and rendered images; however, the underlying node structure and source files cannot be resold as a standalone product.
If you enjoy Hexascape, please consider leaving a rating or short review on Superhive Market — it really helps a lot!
Update:
Released
2026-06-30: Basic v.2.00 update; MAJOR changes! Massive node clean-up, TWO new biomes, and many more! (also base price increased).2025-12-11: Basic v1.40 update; Updated for Blender version 5.0.1.
2025-11-27: Basic v1.30 update; Density now uses 0–100% values, massive node cleanup, new Hexagon Quality Control (Sharp–Smooth) [Beta], added Grass Node (material & quantity), and introduced a smaller terrain size.
2025-11-13: Basic v1.20 update; Further node cleanup, two new tree models, two new rock models (plus one remake), and a new rock node for Canyon & Mesa biomes.
2025-10-30: Basic v1.10 update; Node clean-up and custom props.
Roadmap & Update
You can check the progress on our roadmap!
Also, you can join my Discord to see the progress!