This model aims to depict two characters trapped in frozen time.
It features a semi-realistic aesthetic with a dreamlike, subtly dark undertone.
It comes with its own specific files optimized for both, Eevee and Cycles.
Inspired by this drawing of mine from a few years ago.

It's a low-poly design that can be used as:
- Default static: ready to use out of the box, exactly as presented.
- Customized static: by modifying each character's pose + adjusting the sand height + tweaking or disabling the glow and other glass properties like IOR.
- Customized animated: taking full advantage of the same controls and variables mentioned above.


What can you customize?
Characters:
- Pose
- Expression (happy/sad/mad/combinations)
- Appearance (skinny/neutral/fat)
- Material
Hourglass:
- Sand height (upper and lower sections move together via a single control)
- IOR, dispersion/chromatic aberration, transparency, roughness, specular, emission color/map, emission/glow intensity, normal map, and more.
- Base simulation/plane: handles the glow reflection on the surface acting as the floor for the hourglass (to force or visually enhance the bounce lighting that the glow should produce) or it can be turned off entirely.
In Blender, look for the "Optional" Collection to hide/show the glowing disk/plane, top and bottom internal light/spot.
Specs:
- Blender 3.6 and above
- Eevee and Cycles compatible
- Poly Count: Total 2757 verts / 2739 faces / 5494 tris
- Hourglass only: 338 verts / 336 faces / 672 tris
- Sand only: 251 verts / 241 faces / 494 tris
- Characters (each): 1084 verts / 1080 faces / 2164 tris
- Rigged + Shape Keys.
- UV Unwrapped
- Non overlapping
(Poly Count without any subdiv modifier applied)
What you’ll get?
1 ZIP file containing:
- 4 separate .blend files (native, procedural) for Eevee and Cycles, with and without glow.
- 1 'baked' .blend file using the character and sand materials with 2K resolution PNG textures.
- 1 'parts' .blend file with the model reset, featuring the hourglass centered with its glow-reflection disc/plane, and both characters on either side in a T-pose with neutral/default expressions and appearances, allowing you to compose this 3D model your own way (this same file is used for both Eevee and Cycles).
- 'Exports' folder: files in FBX, OBJ/MTL, GLB, and USDC formats.
- 'Textures' folder: all maps in 2K resolution PNG format.
License:
Royalty free.
If you have any questions, inquiries, or suggestions, please feel free to reach out to me.
© 2026. Surrealisium | SRLM