Hyper Streaks - Volumetric Light Streaks & Comets for Cycles
Hyper Streaks — Quick Start
Create curve-driven volumetric comets, light trails and energy strands in Blender.
Requirements
- Blender 5.2 or later.
- Cycles with Open Shading Language (OSL) enabled.
- NVIDIA RTX GPU using OptiX, or CPU rendering. Use CPU on AMD, Apple and Intel graphics hardware.
- EEVEE is not supported for the final volumetric effect.
Install
- Install the Hyper Streaks add-on ZIP using Blender Preferences → Get Extensions → menu → Install from Disk, or drag the ZIP into Blender.
- Enable Hyper Streaks.
- In the 3D Viewport, press N and open Hyper Volumes → Hyper Streaks.
Create and shape a streak
- Choose one of the six looks in Add Streak: Master Streak, Silk, Round Comet, Luminous S, Ember Wisps or Nebula Stream.
- Choose Add At 3D Cursor or Selected Object, then click Add Streak.
- Select the streak curve and press Tab to edit its points and handles. The effect follows the curve.
- Adjust the look in the Streak Manager. Use color, brightness and shape controls to fit your scene.
Preview and render
Solid and Wireframe modes use an opaque mesh placeholder for editing. Switch to Rendered mode or render a frame to see the real volume. Set Cycles, enable OSL and select a supported rendering device. Initial shader compilation can add preparation time.
Press F12 for a still or Ctrl+F12 for an animation.
Animation and Instances
Open Streak Manager → Animation → Animate Along Curve to animate travel. Choose constant speed or easing as appropriate. Instances share their Original’s look while keeping their own curve, timing, tint and brightness. Use Make Independent when a streak needs a separate look.
Command-line and farm rendering
Install the add-on on the rendering machine and use Blender 5.2+, Cycles, OSL and a supported CPU or OptiX device. Keep the add-on enabled for the render.
License
Add-on code: GPL-3.0-or-later. Renders you create are yours and can be used commercially.
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