The **Infernal Clockwork Leviathan** is a fully optimized, **66K Tris Game-Ready Hard-Surface Creature** built using an end-to-end AAA Highpoly to Lowpoly PBR pipeline.
All intricate mechanical and micro-details were accurately baked from a massive **13M+ Tris High-Poly sculpt**, offering cinematic-quality surface definition with outstanding real-time performance.
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### ๐ Key Highlights
* **Dual Texture Quality:** Includes both **8K UDIMs** (for cinematic & offline renders) and **4K UDIMs** (optimized for real-time game engines).
* **Substance Painter Source File (`.spp`):** Includes full Substance Painter project source file for total customization.
* **Engine Ready:** Fully tested and ready for **Unreal Engine 5**, **Blender**, and **Marmoset Toolbag**.
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### ๐ ๏ธ Technical Specifications
| Feature | Details |
| :--- | :--- |
| **Workflow** | AAA Highpoly (13M+ Tris) โ Lowpoly (66K Tris) PBR |
| **Geometry** | 66,000 Triangles (Highly Optimized) |
| **File Formats** | `.blend`, `.fbx`, `.obj`, `.spp` (Substance Painter Source) |
| **Textures** | 8K & 4K UDIM PBR Maps (BaseColor, Roughness, Metallic, Normal, AO, Emissive) |
| **Compatibility** | Tested in Blender, Unreal Engine, Marmoset Toolbag |
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### ๐ฆ Included Files (Complete Asset Pack)
* **Low-Poly Game-Ready Mesh (66K Tris):** Clean topology FBX & OBJ formats.
* **High-Poly Source Mesh (13M+ Tris):** High-detail sculpt/model for reference or modification.
* **Blender Scene File (`.blend`):** Final scene with lighting, materials, and render setup.
* **Substance Painter Source File (`.spp`):** Complete project file with full layer hierarchy.
* **8K UDIM Textures:** Maximum resolution maps for cinematic projects.
* **4K UDIM Textures:** Performance-optimized maps for real-time engines.
* **Reference Folder:** Curated collection of high-resolution references used during creation.
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### ๐ฅ Complete 20+ Hour Workflow Tutorial (Included)
Learn the full AAA hard-surface creature pipeline from start to finish! Over 20 hours of in-depth demonstration:
| Workflow Stage | Duration |
| :--- | :--- |
| **Highpoly Modeling & Detailing** | 11 Hours 50 Minutes |
| **UV Unwrapping & UDIMs** | 5 Hours 44 Minutes |
| **Retopology, Baking & Lowpoly Setup** | 2 Hours |
| **Highpoly & PBR Texturing** | 2 Hours 24 Minutes |
| **Rendering (Marmoset & Blender)** | 1 Hour |
๐ฌ **Timelapse & Preview:** [Watch on YouTube](https://youtu.be/ES10MHt3GUA)
> โ ๏ธ **NOTE ON TUTORIAL FORMAT:** This is a silent tutorial (screen recording with visible keys and mouse shortcuts, no voiceover commentary).
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### ๐ฅ Bundle Option & Release Notes
* **Complete File Separation:** All Low-Poly, High-Poly, and Texture files are neatly separated into dedicated folders for seamless integration into your project pipeline.
* **Industry Standard Naming:** Updated file organization for professional team workflows.
* **Free Updates:** Previous buyers receive all structure updates completely free of charge!