Create stylised renders with the help of this ink based shader pack, inspired by traditional ink techniques like washes and dry brush painting. ["Dry" meaning the ink is used pure.] This pack includes five different shaders:
- Sharp [A sharp cutoff as if made with a dry brush]
- Sponge Marks [Marks made with a sponge, makes use of the "ZS Realtime Inner Glow" modifier setup]
- Washes [Multiple layers of ink washes with options for cloudiness]
- Direction [Dry strokes affected by the direction or position of the light source, makes use of the "ZS Light Texture Coordinates" modifier setup]
- Crosshatching [NEW] [Layers of hatching made with dry ink]
Each shader has multiple options to refine the look, such as scaling of the textures, changing the light treshold[s], increasing the intensity of the transition between light and dark and multiple options to further refine the look of strokes and bristle marks.
This shader pack includes the Realtime Inner Glow modifier setup.
The shaders in this shader pack are compatible with the "Shader Shaker" modifier setup. Use this setup to randomise the texture coordinates and distort the geometry of chosen segments of a character model as it moves around.
The line art for the "Suzanne" models was created with my inverted hull line art modifier. This modifier is not included in this product.
v1.1.002