Ink Shader Pack 1 For Stylized 3D With Bristle And Sponge Texturing
05/03/'24 [Europe] / 03-05-2024 [US] v1.001:
- First release with 5 different shaders. These include a dry and sharp ink shader, a sponge painting shader, a shader based on ink washes and two stroke based ink shaders.
12/03/'24 [Europe] / 03-12-2024 [US] v1.0.003:
- The version number notation has changed to be in line with the other products.
- The product description and the included "Zoukeau Shader Shaker Notes" internal text file have been updated now that the "Shader Shaker" modifier setup is now for sale.
18/10/'25 [Europe] / 10-18-2025 [US] v1.1.002:
- All shaders have been reworked, inputs that came in groups of three have been merged into vectors.
- A new paper texture has been integrated in each of the shaders.
- "ZS Ink Dry Strokes 01" and "ZS Ink Dry Strokes 02" have both been replaced by "ZS Ink Directional", the bristle textures can be rotated to recreate either of the old versions.
- The "ZS Realtime Inner Glow" setup has also been reworked and is much more efficient now. Check its store page for more details.
- A small modifier setup has been added to replace the "Light Vector" setup. It is called "ZS Light Coordinates" and it uses a light object to create texture coordinates that align with the position [in case of a point type light] or rotation [in case of a sun type light]. The view of the active camera can also be used to affect the texture mapping.
- A new shader called "ZS Ink Crosshatching" has been added, this shader uses three layers of line patterns to create shading.
- Descriptions have been added to the inputs and outputs of the node trees. You can read these by hovering your mouse over them. For "ZS Ink Directional" and "ZS Ink Crosshatching" panels have been added to help organize the larger amount of inputs.
- The old images in the gallery have been replaced with new ones to represent all the changes.