Stop Exporting Broken Assets to Game Engines! (Alt + C)
Say goodbye to flipped normals, stretched UVs, hidden N-Gons, and broken real-world scale. *InspectOps* by GPolygon Design is a lightning-fast, non-destructive mesh quality assurance (QA) tool built directly into Blender's 3D Viewport via a quick-access Pie Menu (`Alt + C`).
Whether you are preparing ArchViz models or baking game-ready assets for Unreal Engine & Unity, InspectOps gives you instant visual diagnostics in a single click.
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Key Features
- Architectural Scale Check (0.5m Grid): Instantly project a UV-independent, 3D object-space checker grid onto your meshes to verify real-world proportions before export.
- 1-Click Topology Diagnostic: Color-code your mesh in real time! Quads display in clean grey, Triangles in yellow, and problematic *N-Gons in bright red*.
- UV & Texel Checker: Apply a crisp, high-resolution UV checker pattern to spot texture stretching, seam issues, and texel density mismatches instantly.
- Face Orientation Overlay: Toggle solid viewport shading with Face Orientation to immediately catch inverted/flipped faces before backface culling ruins your engine renders.
- Safe & Persistent 1-Click Reset: Finished inspecting? Click *Reset / Return* to tear down overlays, clear diagnostic attributes, and safely restore every object's original material setup without corrupting your blend file.
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Why InspectOps?
Setting up shader nodes, switching display overlays, and hunting for N-Gons manually takes up valuable production time. *InspectOps* automates the entire inspection process into a 2-second check, ensuring your models are clean, optimized, and 100% ready for export.
Built with love for 3D Artists, ArchViz Designers, and Game Developers by GPolygon Design.