Stop Exporting Broken Assets to Game Engines! (Alt + C)


Say goodbye to flipped normals, stretched UVs, hidden N-Gons, and broken real-world scale. *InspectOps* by GPolygon Design is a lightning-fast, non-destructive mesh quality assurance (QA) tool built directly into Blender's 3D Viewport via a quick-access Pie Menu (`Alt + C`).

Whether you are preparing ArchViz models or baking game-ready assets for Unreal Engine & Unity, InspectOps gives you instant visual diagnostics in a single click.

---

Key Features

- Architectural Scale Check (0.5m Grid): Instantly project a UV-independent, 3D object-space checker grid onto your meshes to verify real-world proportions before export.

- 1-Click Topology Diagnostic: Color-code your mesh in real time! Quads display in clean grey, Triangles in yellow, and problematic *N-Gons in bright red*.

- UV & Texel Checker: Apply a crisp, high-resolution UV checker pattern to spot texture stretching, seam issues, and texel density mismatches instantly.

- Face Orientation Overlay: Toggle solid viewport shading with Face Orientation to immediately catch inverted/flipped faces before backface culling ruins your engine renders.

- Safe & Persistent 1-Click Reset: Finished inspecting? Click *Reset / Return* to tear down overlays, clear diagnostic attributes, and safely restore every object's original material setup without corrupting your blend file.

---

Why InspectOps? 

Setting up shader nodes, switching display overlays, and hunting for N-Gons manually takes up valuable production time. *InspectOps* automates the entire inspection process into a 2-second check, ensuring your models are clean, optimized, and 100% ready for export.

Built with love for 3D Artists, ArchViz Designers, and Game Developers by GPolygon Design.


$10

Have questions about this product?
Login to message

Details
Dev Fund Contributor
Published about 2 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL