Jigglemaker

Lewdineer in Rigging


Please refer to Youtube video for documentation

Changelog:

2.2.1

  • Moved the mirror mesh modifier out of the advanced menu (Thanks CGDive)

2.2.1

  • Triangulation is off by default since it can change the jiggle behaviour
  • Triangulation method is set to "shortest diagonal" by default since this gives the most accurate behaviour

2.2.0

  • Fixed bug where armature modifier was not applied to jiggle mesh which caused the jiggle mesh to not follow the armature

2.1.0:

  • Fixed Blender 5.0 fcurves issue causing a error during binding
  • Added option to triangulate jiggle mesh(helps with target contains concave polygons error)
  • Added Waring if the main mesh has a collision modifier (this can break binding)

2.0.5:

  • Paint Mask and Vertex mask will now be disable in weight paint mode, those being enabled cased the generation of automatic weights to go wrong

2.0.4:

  • Vertex mode now also cleans the vertex groups of the jiggle mesh by default, this should help with the "no valid target mesh" error

2.0.3:

  • installation now works for blender 4.2.

2.0.2:

  • fixed mesh import if name already existed in scene
  • fixed cloth baking behaving strangely
  • corrected compatibility statement in preferences window

2.0.1:

  • Binding process was using the bind with automatic weights feature before using the datatransfer, wich broke the weights in some cases

  • Full version of the plugin featuring all the modes and the base physics presets and meshes

    $29.99
  • Free Version of the plugin to test if your model works properly with it. Only includes the preset mesh mode

    $0
$29.99

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Details
Blender Extension Compatible Yes
Sales 1100+
Downloads 1300+
Rating
10 ratings
Published 11 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
License GPL
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