Jigglemaker
Please refer to Youtube video for documentation
Changelog:
2.2.1
- Moved the mirror mesh modifier out of the advanced menu (Thanks CGDive)
2.2.1
- Triangulation is off by default since it can change the jiggle behaviour
- Triangulation method is set to "shortest diagonal" by default since this gives the most accurate behaviour
2.2.0
- Fixed bug where armature modifier was not applied to jiggle mesh which caused the jiggle mesh to not follow the armature
2.1.0:
- Fixed Blender 5.0 fcurves issue causing a error during binding
- Added option to triangulate jiggle mesh(helps with target contains concave polygons error)
- Added Waring if the main mesh has a collision modifier (this can break binding)
2.0.5:
- Paint Mask and Vertex mask will now be disable in weight paint mode, those being enabled cased the generation of automatic weights to go wrong
2.0.4:
- Vertex mode now also cleans the vertex groups of the jiggle mesh by default, this should help with the "no valid target mesh" error
2.0.3:
- installation now works for blender 4.2.
2.0.2:
- fixed mesh import if name already existed in scene
- fixed cloth baking behaving strangely
- corrected compatibility statement in preferences window
2.0.1:
- Binding process was using the bind with automatic weights feature before using the datatransfer, wich broke the weights in some cases