Jigglemaker
New
- Choose which cloth objects the Stabilizer watches. By default it still monitors every cloth object in the scene, but you can now switch to a checklist and pick specific ones — including a one-click "Only Selected" to narrow it to whatever's selected in the viewport. Fixes an unrelated exploding mesh elsewhere in the scene silently hijacking recovery while you're working on a different proxy.
- "Apply Transforms Now" button. When JiggleMaker flags unapplied Location/Rotation/Scale, you can now fix it in one click — it applies the transform to the main mesh and its armature together (never just one, which is what used to desync a rig), right from the warning box.
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New preference: Unapplied Transforms (Preferences → Add-ons → JiggleMaker). Three modes:
- Warn and block binding (default, previous behaviour)
- Warn, but bind anyway — shows a note but doesn't stop you
- Do not check transforms — disables the check entirely
- "Ignore From Now On" button on the warning box switches you straight to "warn but bind anyway" for anyone working with linked rigs, library overrides, or intentionally non-unit scale.
Fixed
- Stabilizer recovery could stall and falsely claim "no automatic fixes left to try" even when a parameter (e.g. Pressure Force) still had plenty of room to decrease. It now runs long enough to actually reach each parameter's real limit, and reports the correct reason when it does stop.
- The transform warning could be wrong about where the problem was. The red box checked the mesh and armature, but binding itself only re-checked the mesh — so it could show a scary warning about the armature and then bind anyway without telling you. Both are checked consistently now, and the error message names every offending object.
Current newest version
Current newest free version