Kaito - Male Anime Character - Jujutsu Kaisen Inspired Design
Important Note:
When exporting to game engines, set the GameRig as the 'body' object's parent along with switching to GameRig in the armature modifier.
When setting up hair simulation
Features:
- Edited face normals
- Basic face shape keys
- Eye control drivers based on shape keys
- Hair Bones ready to be animated using wiggle 2 simulation
- Retargeting setup with Rokoko addon for easy animation transfer from animation rig to game ready rigs

Eye blinking can be controlled by moving the 'EyeBlink.Ctrl' bone up and down. Individual left and right eye blinks can be controlled by scaling the 'EyeTarget.R' and 'EyeTarget.L' bones on their z-axis.
NOTE: avoid scaling the individual eye target bones on all 3 axes as it will become invisible and extremely difficult to select even thought they their x and y scales limited.

Eye Brows can be controlled with 'Brow.Ctrl' bone by moving it in up-down direction.

Mouth Shapekeys can be controlled using the separate MouthRig armature object:

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