Kalibr Cruise Missile
Is this model optimized for real-time engines?
Yes, it is fully PBR-ready with clean topology and non-overlapping UVs, making it perfect for real-time workflows and game development.
Yes, it is fully PBR-ready with clean topology and non-overlapping UVs, making it perfect for real-time workflows and game development.
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| Dev Fund Contributor | |
| Published | 3 months ago |
| Blender Version | 5.0 - 5.1 |
| Render Engine Used | Cycles |
| Misc Data | Uvs-Unwrapped, Normal-Mapped, Textured |
| License | Royalty Free |