Kinetica Flowline - Trace in Viscous Medium With Geometry Nodes

codesignprojects in Simulations & Effects


An ultra-fast Geometry Nodes setup that creates dynamic tracking effects through a medium, featuring a custom trace object and user-defined paths.

Simply apply the setup and customize the parameters. You have full control over the speed, the path it follows, and the trace object itself. The node tree comes fully labeled with explanations so you can easily utilize it for your own vision.

This setup uses a Geometry Nodes simulation zone and a points-to-volume workflow to create dynamic, viscous trails. A trace object is animated along a user-defined curve, displacing nearby generated points. The system records original point positions and gradually returns displaced points to their starting state, creating a realistic "healing" fluid or sand effect.

▶ Video Demos: Demo 1 | Demo 2 (YouTube) | Variation Demo

How it works: A custom effector displaces the generated points and their instances along its path, driven by a distance and time-defined effect strength. The effector object moves frame-by-frame on a spline, with its speed determined by the spline's point count and density. Meanwhile, the displacement itself is dynamically controlled by real-time audio input, and custom objects can be instanced directly onto the generated points.

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Developer's Note:

This node tree is kept clean for easier readability and features detailed explanations. Everything is built from the ground up.

The goal is to provide a base core of the concept, node by node, rather than hiding everything inside grouped nodes with exposed settings. This makes the logic much easier to read, dissect, and learn from.

You can embellish and refine the core to realize your own ideas. Read the internal text descriptions, as they contain a lot of useful info!

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$2.90

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Details
Published over 2 years ago
Blender Version 3.6 - 5.3
Render Engine Used Cycles, Eevee
License Royalty Free