Legacy Command Terminal | Aaa Sci-Fi Game-Ready Prop & 27H+ Tutorial
# 📖 Product Documentation & Setup Guide
Thank you for purchasing the **Legacy Command Terminal** asset pack and tutorial! Below is a guide covering file organization, texture setup, and tutorial navigation.
---
### 📁 Directory Structure
* `01_Blender_Scene/` : Complete Blender scene (.blend) pre-configured with lighting, nodes, and materials for Cycles and Eevee.
* `02_GameReady_LowPoly/` :
* `Hero_Prop/` : Standalone 63K Tris Terminal model (.fbx, .obj).
* `Full_Scene/` : Assembled scene environment with 178K Tris (.fbx, .obj).
* `03_HighPoly_Source/` : High-poly source sculpt (12M+ Tris) for high-end cinematic rendering or detail reference.
* `04_Substance_Painter/` : Complete `.spp` source project file with full layer hierarchy and masks.
* `05_Textures/` :
* `/4K_UDIM_Cinematic_Set/` : High-density UDIM maps for cinematic offline renders.
* `/4K_Realtime_Engine_Set/` : Single-set performance textures for game engine integration.
* `06_References/` : Curated reference image collection used during the creation process.
---
### 🎨 Texture & Engine Integration
1. **Blender:** Open the main `.blend` file in `01_Blender_Scene`. All textures are pre-linked to Shader Nodes.
2. **Unreal Engine 5:** Import the FBX from `02_GameReady_LowPoly`. Assign textures from `/4K_Realtime_Engine_Set/` to standard PBR material slots.
3. **Substance Painter:** Open the `.spp` file in `04_Substance_Painter` to tweak wear, colors, or export custom texture resolutions.
---
### 🎓 Tutorial Breakdown (27+ Hours)
* **Format:** Silent step-by-step video recording featuring keypress displays and mouse shortcut indicators.
* **Modules:**
* High-Poly Modeling & Detailing (12h 08m)
* UV Unwrapping & UDIMs (7h 56m)
* Retopology, Baking & Low-Poly Setup (2h 28m)
* High-Poly & PBR Texturing (3h 04m)
* Export & Rendering in Marmoset, Blender & Unreal Engine (1h 50m)
Discover more products like this
udim tutorial console sci fi prop command terminal game ready PBR hard surface Electronics Unreal Engine