Lensynth
- 16-bit (half-float) flare output
- Pixel Detection mode (experimental) — let the addon detect sources from rendered frames (not live-preview compatible). Now supports both Scene Lights and Pixel Detection for flare sources
- Separate focal length for flares — independent from your scene camera
- Intuitive, predictable tinting — tint seed, hue spread, and hue shift controls
- Pupil Jitter — breaks up grid symmetry for more realistic flares
- Aperture feather — smooth aperture edges
- Faster live preview — much more responsive at low spectral samples (1–3). Lag still expected as you increase samples
- Lights with color temperature are now supported
- Light exposure (EV boost) is now respected
- Better Occlusion & FOV culling
- Disabling the master "Lens Flare" toggle now automatically stops the live preview.
- Added a dedicated OpenEXR codec selector
Flare Resolution Scale Render lens flares at a fraction of your final output resolution. Drop it to e.g 25% to iterate faster during lookdev, then bring it back to 100% for final.
GPU Memory Released After Every Render Previously GPU buffers allocated during flare rendering stayed until Blender was closed.
OpenImageIO EXR Output 32-bit float EXRs with ZIP compression and correct RGBA channels.
Coating Seed Changes now correctly trigger a preview re-render. Previously ignored by the preview's detection system.
AMD (HIP) and Apple Silicon (Metal) GPU support to the flare rendering engine.
Some performance gains
Physically-based AR coating - wavelength-dependent ghost colors
✅ Chromatic Aberration
✅ Physically-based ghost/flare rendering
- NVIDIA CUDA GPU acceleration (Windows + Linux)
- (CPU)
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