LightPainter

ShaderError in Rendering


resolve multiple issues affecting stability

* Add custom ui toolbar — to make add-on more user friendly and more convenient to use

* Add new tool — Blur 

* Add a new worse stand alone add-on size feature: Light Aiming 

* Add a new feature for Selection Tool, “feather” now you can set falloff for selected area 

* Selection now support also light space (but it can work with some lag compare to camera space)

* Add new selection shape — Circle 

* Now brush footprint “Circle” is also supported for light space mode

* Brush Tool has now simplified params, and Brush stroke is logics is fully rewritten so it has correct falloff over all length

* Add auto detection for Near and Far params for light depth texture, now even by using a huge size of light and scene it will correctly set this params ( before it was manual) and for some big scene was always show that can’t make a paint before adjust manually these params

* Improve the performance for painting on big size of lights

* Fixed the light layer setup so it only affects the selected light

* Added a new validation overlay that shows the light's frustum — the volume you can actually paint in (can be disabled in Advanced settings)

* During painting the add-on creates temp files to operate; you can now set their save folder in the add-on preferences 

Fix auto-save bug

  • New Light Gradient
  • Add load-from-image support
  • Various other improvements and fixes
  • Improve brush falloff
  • Fix incorrect blur preview calculation for area lights
  • Add new feature for "Fill Color"

Fixed Vulkan crashes in certain scenarios, resolved brush modal conflict with other add-ons, and restored Blender 3.6 compatibility.

  • Blender 5.0-5.1: fixed crashes on new layer, LUT bake, and macOS Metal shader
  • Undo no longer flips other viewports to Rendered mode
  • Fixed Blender shader error for OpenGL
  • Brush crosshair is now always visible; brush circle shown only in Camera Space
  • New Plane Sensitivity setting for paint plane tracking behavior
  • - Fix non-uniform scaling issue in layers

    - Fix animation keyframes logic

    - Fix bug affecting brush painting

    - Fix crashes occurring in certain edge cases

    - Improve erasing brush logic

    - Improve drag layer logic

    * Add custom ui toolbar — to make add-on more user friendly and more convenient to use

    * Add new tool — Blur 

    * Add a new worse stand alone add-on size feature: Light Aiming 

    * Add a new feature for Selection Tool, “feather” now you can set falloff for selected area 

    * Selection now support also light space (but it can work with some lag compare to camera space)

    * Add new selection shape — Circle 

    * Now brush footprint “Circle” is also supported for light space mode

    * Brush Tool has now simplified params, and Brush stroke is logics is fully rewritten so it has correct falloff over all length

    * Add auto detection for Near and Far params for light depth texture, now even by using a huge size of light and scene it will correctly set this params ( before it was manual) and for some big scene was always show that can’t make a paint before adjust manually these params

    * Improve the performance for painting on big size of lights

    * Fixed the light layer setup so it only affects the selected light

    * Added a new validation overlay that shows the light's frustum — the volume you can actually paint in (can be disabled in Advanced settings)

    * During painting the add-on creates temp files to operate; you can now set their save folder in the add-on preferences 

    Fix auto-save bug

    • New Light Gradient
    • Add load-from-image support
    • Various other improvements and fixes
    • Improve brush falloff
    • Fix incorrect blur preview calculation for area lights
    • Add new feature for "Fill Color"

    Fixed Vulkan crashes in certain scenarios, resolved brush modal conflict with other add-ons, and restored Blender 3.6 compatibility.

  • Blender 5.0-5.1: fixed crashes on new layer, LUT bake, and macOS Metal shader
  • Undo no longer flips other viewports to Rendered mode
  • Fixed Blender shader error for OpenGL
  • Brush crosshair is now always visible; brush circle shown only in Camera Space
  • New Plane Sensitivity setting for paint plane tracking behavior
  • - Fix non-uniform scaling issue in layers

    - Fix animation keyframes logic

    - Fix bug affecting brush painting

    - Fix crashes occurring in certain edge cases

    - Improve erasing brush logic

    - Improve drag layer logic

    • Limited functionality, upgrade to full version at any time

      $4.90 $7
    • for individuals

      $28 $40
    • up to 10 people

      $175 $250
    $4.90

    Support Period Included

    Includes 12 months of

    Extend this product’s Support Period +12 months: 25% of product price

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    Details
    Blender Extension Compatible Yes
    Sales 2400+
    Rating
    14 ratings
    Dev Fund Contributor
    Published 11 months ago
    Blender Version 3.6 - 5.2
    Extension Type Add-on
    Render Engine Used Cycles
    License GPL