LightPainter
resolve multiple issues affecting stability
* Add custom ui toolbar — to make add-on more user friendly and more convenient to use
* Add new tool — Blur
* Add a new worse stand alone add-on size feature: Light Aiming
* Add a new feature for Selection Tool, “feather” now you can set falloff for selected area
* Selection now support also light space (but it can work with some lag compare to camera space)
* Add new selection shape — Circle
* Now brush footprint “Circle” is also supported for light space mode
* Brush Tool has now simplified params, and Brush stroke is logics is fully rewritten so it has correct falloff over all length
* Add auto detection for Near and Far params for light depth texture, now even by using a huge size of light and scene it will correctly set this params ( before it was manual) and for some big scene was always show that can’t make a paint before adjust manually these params
* Improve the performance for painting on big size of lights
* Fixed the light layer setup so it only affects the selected light
* Added a new validation overlay that shows the light's frustum — the volume you can actually paint in (can be disabled in Advanced settings)
* During painting the add-on creates temp files to operate; you can now set their save folder in the add-on preferences
Fix auto-save bug
- New Light Gradient
- Add load-from-image support
- Various other improvements and fixes
- Improve brush falloff
- Fix incorrect blur preview calculation for area lights
- Add new feature for "Fill Color"
Fixed Vulkan crashes in certain scenarios, resolved brush modal conflict with other add-ons, and restored Blender 3.6 compatibility.
- Fix non-uniform scaling issue in layers
- Fix animation keyframes logic
- Fix bug affecting brush painting
- Fix crashes occurring in certain edge cases
- Improve erasing brush logic
- Improve drag layer logic
* Add custom ui toolbar — to make add-on more user friendly and more convenient to use
* Add new tool — Blur
* Add a new worse stand alone add-on size feature: Light Aiming
* Add a new feature for Selection Tool, “feather” now you can set falloff for selected area
* Selection now support also light space (but it can work with some lag compare to camera space)
* Add new selection shape — Circle
* Now brush footprint “Circle” is also supported for light space mode
* Brush Tool has now simplified params, and Brush stroke is logics is fully rewritten so it has correct falloff over all length
* Add auto detection for Near and Far params for light depth texture, now even by using a huge size of light and scene it will correctly set this params ( before it was manual) and for some big scene was always show that can’t make a paint before adjust manually these params
* Improve the performance for painting on big size of lights
* Fixed the light layer setup so it only affects the selected light
* Added a new validation overlay that shows the light's frustum — the volume you can actually paint in (can be disabled in Advanced settings)
* During painting the add-on creates temp files to operate; you can now set their save folder in the add-on preferences
Fix auto-save bug
- New Light Gradient
- Add load-from-image support
- Various other improvements and fixes
- Improve brush falloff
- Fix incorrect blur preview calculation for area lights
- Add new feature for "Fill Color"
Fixed Vulkan crashes in certain scenarios, resolved brush modal conflict with other add-ons, and restored Blender 3.6 compatibility.
- Fix non-uniform scaling issue in layers
- Fix animation keyframes logic
- Fix bug affecting brush painting
- Fix crashes occurring in certain edge cases
- Improve erasing brush logic
- Improve drag layer logic
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