Huy Khoi
almost 3 years ago
Thank you so much, I'm really glad my addon helps your work
This item has an average rating of 5 from 16 ratings by the community.
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Very simple and effective. Saves me a lot of work.
Huy Khoi
almost 3 years ago
Thank you so much, I'm really glad my addon helps your work
Crazy useful addon
Huy Khoi
almost 3 years ago
Thank you so much!!
Really Great Addon !
maybe you should add an automatic way to make the LOD5 or any we want visible into the viewport and make the LOD0 visible only In the final render.
This will make the process of adding high poly assets way faster.
Thanks a lot for this addon
Huy Khoi
almost 3 years ago
Thank you very much! Your idea is really useful, I will try to research and create a similar tool as soon as possible :D
Incredibly useful addon that saves me a significant amount of time in my workflow. Thank you very much for posting it for free !
Huy Khoi
almost 3 years ago
Thank you very much, I'm glad my addon helps your work :D
最新のBlenderでも使用できるようにしてほしいです。
for one, it doesnt work on 5.2. Second, its just a basic decimator, merging vertices at random, it does not remove small meshes from objects, it will rather turn a massive cube into a triangle before removing the seperated geometry detailing. And its also one time thing, you have to be fully done with your models, click the button, then deal with the collections mess its gonna create, recombine them to be ready for exporting and all that. At that point literally just copy paste the object a few times, slap basic decimate and youll get same if not better results than with addon. The addon is also permanent, aka if you change the base mnodel, there is no refresh, you have to clean up the collections and other mess it does, then repeat it.
You can use it for free
My add-ons very useful for your work and you love my add-ons
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| Sales | 100+ |
| Downloads | 17600+ |
| Rating |
16 ratings
|
| Dev Fund Contributor | |
| Published | almost 3 years ago |
| Blender Version | 4.3, 4.2, 4.1, 4.0, 3.6 |
| License | Royalty Free |
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