Loop Noise Generator V1.6.6

NOISE artillery, s.r.o. in Rigging


📥 INSTALLATION

  1. Download the ZIP file
  2. In Blender: Edit → Preferences → Add-ons → Install
  3. Select the downloaded ZIP file
  4. Enable "Loop Noise Generator V1.5"
  5. Find the panel: View3D Sidebar (N key) → LoopNoise tab

⚡ QUICK START

  1. Select an object or enter Pose Mode and select bone(s)
  2. Open the LoopNoise panel in the sidebar
  3. Click X, Y, or Z button to enable a channel
  4. Adjust Strength, Speed, Seed parameters
  5. Play the animation to preview
  6. Click "Bake" to convert to keyframes when ready

🎛️ PARAMETERS

  • Strength — Animation intensity (amplitude)
  • Speed — Animation frequency
  • Seed — Unique pattern variation (different seed = different motion)
  • Roughness — High-frequency detail/jitter
  • Phase — Shifts the noise pattern
  • Offset — Time offset in frames
  • Noise Type — Perlin, Simplex, or Voronoi

🌐 GLOBAL SETTINGS

  • Global Speed/Strength/Roughness/Offset — Multipliers affecting all channels
  • Transition Frames — Crossfade length for seamless loops
  • Easing Type — 11 options for loop transition smoothness
  • Frame Range Mode — Timeline, Action, or Custom

🦴 DYNAMIC CHAIN MODE

For armature bones only. Enables hierarchical animation:

  • Enable on parent bone to animate all descendants automatically
  • Chain Offset Delay — Progressive time offset down the hierarchy
  • Perfect for tails, tentacles, chains, spines

🎲 RANDOMIZATION MODES

  • Click — Individual values for each target
  • Shift+Click — Synchronized values (same on all targets)
  • Shift+Ctrl+Click — Copy from active to all selected

✏️ MULTI-SELECTION EDITING

  • Select multiple bones or objects to edit simultaneously
  • Red indicators show mixed values across selection
  • Copy/Paste/Reset/Randomize work on entire selection

🔄 QUATERNION TO EULER

  • Rotation noise requires Euler rotation mode
  • Warning appears for Quaternion bones
  • One-click "Convert to Euler" button
  • Preserves existing animation

💾 BAKING

  • Bake — Convert current target to keyframes
  • Bake Armature — Bake all bones with noise enabled
  • Drivers are removed and settings reset after baking

📁 PRESETS

  • Save and load configurations
  • Global presets (all settings), Section presets, Settings presets
  • Share presets between projects

💡 TIPS

  • Use different Seed values per channel to avoid synchronized movement
  • Increase Transition Frames for smoother loop points
  • Click "Reset Drivers" if animation stops working
  • Settings are saved per-action — switch actions to see different configs
$12

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Details
Blender Extension Compatible Yes
Published 8 months ago
Blender Version 3.0 - 4.5
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL