Rigged Hand Pallet Truck
Rigged Hand Pallet Truck 1.0.0
A rigged manual hand pallet truck for Blender renders, warehouse scenes and keyframed
mechanical animation. Real-world scale in metres, English names. Made and tested in
Blender 5.2.2 LTS.
INCLUDED
Hand-Pallet-Truck-Rigged.blend
the complete truck with its original procedural materials and the
slider rig (Hand Pallet Truck_RIG). All resources are inside the file.
The file holds only the truck: no studio, lights or camera.
FBX/Machines/Hand_Pallet_Truck_2.5_t.fbx and GLB/Machines/Hand_Pallet_Truck_2.5_t.glb
the truck as an armature with rigid parts and four baked animations
(Lift, Steer, Drive, Handle; 24 fps), with baked PBR textures.
FBX/textures the PNG textures of the FBX (relative paths, not embedded).
The GLB carries its textures inside the file.
OBJ/Machines/Hand_Pallet_Truck_2.5_t.obj with MTL and OBJ/textures: static mesh in rest pose, no rig.
README.txt, BEDIENUNG.txt (German instructions), LICENSE.txt, manifest.json
This download also exists as four separate archives (Blender, FBX, GLB, OBJ) that share the
root folder hand-pallet-truck-rigged; unpack the ones you need into the same place.
FOUR CONTROLS
Select Hand Pallet Truck_RIG, enter Pose Mode, select CTRL_ROOT and open
N sidebar > Item > Properties. Every control has a tooltip.
drive_m straight travel along local X in metres (-5 to +5); wheels and rollers turn.
steer_deg steering angle of the handle around the pump axis, -90 to +90 degrees.
lift_m fork lift from 0 to 0.115 m; the load rollers swing out.
handle_deg handle angle towards the operator, -10 to +75 degrees, 0 = upright.
Move and rotate CTRL_ROOT to place the truck. Do not scale mechanism bones.
Keyframe the controls like any property. drive_m rolls the wheels; for a curved path,
animate CTRL_ROOT and coordinate drive_m. No add-on or startup script needed.
SIZE AND GEOMETRY
1.40 m long, 0.57 m wide, 1.33 m high with the handle upright.
69,496 triangles in 18 parts (as modelled in the .blend and in all three exports).
MATERIALS AND EXPORTS
The .blend uses 12 node materials. Yellow paint, cast pump housing, wheel fork, tiller,
roller rockers and wheel tread are procedural with noise and edge wear; chrome, bare steel,
plastic and polyurethane are plain materials. Edge wear uses Bevel and Ambient Occlusion
nodes; Cycles shows it fully, EEVEE ignores the Bevel part.
FBX and GLB: the painted and worn materials are baked into one PBR texture set of 2048 px
(Base Color, Normal in OpenGL convention, ORM; FBX also separate Roughness and Metallic).
Plain materials stay as material values without textures. Ambient occlusion is not baked.
FBX and GLB contain 9 rigid mesh groups, one per moving bone, under the armature
"Pallet Truck Rig" (11 bones). The slider rig with drivers exists only in the .blend.
The GLB passes the Khronos glTF Validator with 0 errors and 0 warnings.
OBJ: the same baked textures as the FBX, referenced in the MTL file (map_Kd base colour,
normal map, map_Pr roughness and map_Pm metallic as PBR extension). OBJ has no bones or
animation, so the truck is a static mesh there.
SCOPE
No LODs, collision meshes, game logic or physics. Controls describe this visual rig, not a
certified machine or load rating. Brand-free: no manufacturer logos, names or type plates.
PROVENANCE
Geometry, rig and materials were created procedurally in Blender with Python scripts
written with AI assistance (Claude) under LOVIZ's direction and review, then reworked and
checked part by part. All product images are actual Blender renders of the delivered file.
No third-party models or textures are included.
LICENSE AND SUPPORT
See LICENSE.txt. Contact [email protected] with version 1.0.0 and a reproducible issue.
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