Low Poly Combat Character Pack — 17 Game-Ready Military, Police & Enemy Characters

MeshMind in Humans


Low Poly Combat Character Pack — Documentation

1. What's in this pack

Lowpoly Character pack.blend      -> Master Blender file, all 17 characters
Low Poly Characters.fbx           -> Combined export, full roster in one file
Indevidual FBX Export/            -> Each character as a standalone FBX
    Army_Desert.fbx
    Army_Forest.fbx
    Police_Black.fbx
    Police_Blue.fbx
    Special_Force1.fbx
    Special_Force2.fbx
    Enemie1.fbx ... Enemie11.fbx
Textures/
    Charater color map.png
    Uniform Textures.png
Renders/
    Render1.png ... Render6.png

2. Quick start — using the FBX files

  1. Pick the character(s) you need from Individual FBX Export/, or use Low Poly Characters.fbx if you want the full roster in one import.
  2. Import into your engine of choice:
    • Unity: drag the .fbx file directly into your Assets folder.
    • Unreal Engine: File → Import to Level (or drag into the Content Browser), select the FBX.
    • Godot: drag the .fbx into the FileSystem panel; Godot will auto-import it.
  3. Assign the included textures (Uniform Textures.png, Charater color map.png) to the character's material slot if they don't link automatically on import — this depends on your engine's FBX material handling.
  4. Scale/orient check: confirm the character's scale and forward-axis match your project's convention after import, since export scale can vary slightly between engines.

3. Editing in Blender

  1. Open Lowpoly Character pack.blend.
  2. All 17 characters are organized in the outliner — select the character you want to edit.
  3. Recoloring: swap or edit the material referencing Uniform Textures.png or Charater color map.png to create new uniform variants.
  4. Re-export: select the character(s) you've modified → File → Export → FBX, with only the selected objects enabled, to produce a clean single-character FBX matching the pack's existing naming convention.

4. Naming reference

In-file name Role
Army_Desert Army — desert camo
Army_Forest Army — forest camo
Police_Black Police — black uniform
Police_Blue Police — blue uniform
Special_Force1 Special Forces — loadout 1
Special_Force2 Special Forces — loadout 2
Enemie1–Enemie11 Enemy soldiers — 11 unique variants

5. Tips

  • Use the 11 Enemy variants for crowd/wave variety so repeated NPCs don't look identical on screen.
  • Police Black/Blue and Army Desert/Forest pairs are useful for simple faction color-coding without extra retexturing work.
  • If your engine needs a shared skeleton across all 17 characters for animation retargeting, check bone naming consistency in the source .blend before batch-importing — this is the one step worth verifying case-by-case.

6. Support

For questions, custom variants, or additional character requests, reach out via the Meshmind storefront contact ([email protected]).

$10

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Published 3 months ago
Blender Version 4.2 - 5.2
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Rigged, Textured
License Royalty Free