Mask Canvas

3DPRS in Materials and Shading


BLENDER ADD-ON SHADER EDITOR BLENDER 4.3+

Build shader masks
visually.

Draw, combine, and refine UV masks directly in Blender. Expose individual masks as separate outputs, or bake the finished result to a mapped image texture. Keep the editable node group for future changes.

Draw Shapes Combine Masks Refine Edges

MASKING WITHOUT THE GUESSWORK

See the mask as you shape it.

Start with an Image Texture in the Shader Editor, open the canvas, and draw over the image. Position and adjust each mask visually while the add-on handles the node setup behind the result.

01

  Draw your shapes

Create rectangles, circles, polygons, stars, and custom pen shapes. Choose the tool that fits the area you want to mask, then adjust it on the canvas.

02

  Build the result

Use Union, Difference, and Intersect to combine masks. Reorder or duplicate shapes in the mask stack as the composition grows.

CONTROL WHERE IT COUNTS

Shape the mask. Soften the edge.

Keep the visual workflow simple while retaining control over each mask’s shape, operation, and edge.

Five Shape Tools Rectangle, circle, pen, polygon, and star.
Three Operation Modes Union, Difference, and Intersect.
Edge Control Choose Constant, Linear, or Smooth and adjust feathering.
Editable Mask Stack Select, reorder, and duplicate masks from the sidebar.

FROM CANVAS TO SHADER

Draw it visually. Choose how to use the result.

Apply the canvas to create an editable shader node group. Use the combined mask output directly, enable individual outputs for any shape, or bake the final mask to a mapped Image Texture at your chosen resolution.

1
  Select an imageChoose an Image Texture node in the Shader Editor.
2
  Draw and combineBuild your mask on the canvas and adjust its edges.
3
  Apply and revisitUse the combined result, expose shapes as separate outputs, or bake the final mask to an Image Texture.

FLEXIBLE OUTPUTS

One canvas. Multiple ways to use the result.

Keep the full editable mask setup, or take the outputs you need into the rest of your shader.

BAKE THE COMBINED MASK

Create a mapped mask image

Bake the finished mask at your chosen resolution. Mask Canvas adds a mapped Image Texture inside the node group and exposes a separate Image Texture output. Update the bake after changing your shapes.

OUTPUT MASKS SEPARATELY

Use each shape on its own

Enable Individual Output on a mask layer to add its own float output to the node group. Route shapes independently in your shader while retaining the combined mask output.

A MORE VISUAL WAY TO MASK

Make the mask you see, then keep shaping it.

3DPRS Mask Canvas brings drawing, layering, and edge control together in one Blender add-on.

3DPRS Mask Canvas

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$5

Support Period Included

Includes 12 months of

  • Support from 3DPRS
  • Product updates

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.3 - 5.2
Extension Type Add-on
License GPL