Mask Canvas

3DPRS in Materials and Shading


3DPRS Mask Canvas

Draw UV-based masks directly over a reference image in Blender’s Shader Editor. Mask Canvas turns your shapes into an editable shader node group with a Mask output, ready to use as a factor for mixing colors, materials, or other shader effects.

Requirements

Blender 4.3 or newer.

Installation

Install the supplied add-on through Blender’s Add-ons or Extensions preferences, then enable 3DPRS Mask Canvas. In the Shader Editor, open the sidebar and select the 3DPRS tab.

Create your first mask

  1. Select an Image Texture node that contains an image, or choose a Reference Image in the Mask Canvas panel.

  2. Click Draw New Mask.

  3. Draw a rectangle, circle, polygon, star, or freeform Pen shape over the image.

  4. Choose an edge style and adjust feathering if needed. Add more shapes and combine them with Union, Difference, or Intersect.

  5. Click Apply. Mask Canvas creates a shader node group with a Mask output. Connect that output to the factor input of the shader setup you want to control.

The mask uses UV coordinates. UV unwrap your mesh so the mask lines up with its texture.

Shapes and editing

  • Rectangle and Circle: Draw simple regions quickly.

  • Polygon and Star: Adjust the number of sides or points. Stars also have an inner-radius control.

  • Pen: Click to add corners or click and drag to create curved points. Close the shape by clicking its first point or pressing Enter. Pen masks offer a Samples control for curve detail.

  • Edge styles: Choose Constant for a hard edge, Linear for a straight feather, or Smooth for a softer transition.

  • Mask Stack: Select, duplicate, reorder, and change how individual shapes combine. Use Union to add an area, Difference to subtract one, and Intersect to restrict overlapping areas.

To revise a mask later, select its Mask Canvas node group and click Edit Selected Mask Canvas. Your shapes reopen in the visual editor.

Useful shortcuts

Action Shortcut
Select shapes Q
Rectangle / Circle C
Pen P
Polygon G
Star A
Scale / Rotate S / R
Constrain scaling X / Y
Move a mask backward / forward B / F
Duplicate a mask Shift + D
Delete a mask Delete
Undo an editor action Ctrl + Z
Pan / Zoom Middle mouse drag / Mouse wheel
Apply Right mouse button

Press the Help / Shortcuts button in the editor for the full control list.

Saving and sharing your work

Save the Blender project after applying your mask. If you use an external reference image, keep that image available or pack it into the .blend file so the visual editor can find it when you return to the project.

$5

Support Period Included

Includes 12 months of

  • Support from 3DPRS
  • Product updates

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Published 2 days ago
Blender Version 4.3 - 5.2
Extension Type Add-on
License GPL
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