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V-RAY · 9 RECOGNIZED TEXMAPS
V-Ray nodes are parsed from the MAX graph and mapped to Blender image, color, normal, or ambient-occlusion node chains.
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| VRayColor |
RGB / Vector Math → V-Ray TexAColorOp |
DIRECT |
| VRayNormalMap |
Normal Map + Bump → V-Ray TexNormalBump |
DIRECT |
| VRayHDRI |
Image Texture + Mapping / Gamma / Output → V-Ray Meta Image Texture |
MAPPED |
| VRayBitmap |
Image Texture + Mapping / Gamma / Output → V-Ray Meta Image Texture |
MAPPED |
| VRayCompTex |
Alpha-aware Mix / Math chain → V-Ray TexCompMax |
DIRECT |
| VRayDirt |
Ambient Occlusion + Mix → V-Ray TexDirt |
REBUILT |
| VRayMultiSubTex |
Object Info + weighted Mix chain → V-Ray TexMulti |
NATIVE |
| VRayUVWRandomizer |
Object Info + Mapping / Math randomization → V-Ray UVWGenRandomizer |
NATIVE |
| VRayTriplanarTex |
Geometry + three-axis Mapping / Mix → V-Ray TexTriPlanar |
NATIVE |
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CORONA · 10 RECOGNIZED TEXMAP FAMILIES
Corona maps are reconstructed as editable Blender or native V-Ray graphs, including AO, Triplanar and Wire workflows.
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| CoronaBitmap |
Image Texture + Mapping / Output → V-Ray Meta Image Texture |
DIRECT |
| CoronaColorCorrect |
Corona correction chain → V-Ray ColorCorrection / TexColorCorrect |
DIRECT |
| CoronaNormal |
Normal Map + Bump → V-Ray TexNormalBump |
DIRECT |
| CoronaColor |
RGB / Blackbody → V-Ray native color chain |
DIRECT |
| CoronaMix |
MixRGB / Mix → V-Ray TexMix |
DIRECT |
| CoronaAO |
Ambient Occlusion → V-Ray TexDirt |
REBUILT |
| CoronaMultiMap |
Object Info + weighted Mix chain → V-Ray TexMulti |
NATIVE |
| CoronaMappingRandomizer / CoronaUVWRandomizer |
Object Info + Mapping / Math randomization → V-Ray UVWGenRandomizer |
NATIVE |
| CoronaTriplanar |
Three-axis Mapping / Mix → V-Ray TexTriPlanar |
REBUILT |
| CoronaWire |
Wireframe → V-Ray TexEdges |
BASIC |
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COMMON 3DS MAX TEXMAPS · 18 RECOGNIZED SOURCES
These maps can be parsed recursively inside either V-Ray or Corona material graphs; they are not renderer-specific Texmaps.
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| Bitmap / Bitmaptexture |
Image Texture + Mapping / Output → V-Ray Meta Image Texture |
DIRECT |
| Color Correction |
MAX Color Correction chain → V-Ray ColorCorrection / TexColorCorrect |
DIRECT |
| Mask |
Mix + invert-aware mask chain → V-Ray TexInvert / Mix |
NATIVE |
| RGB Tint |
Separate Color + vector tint math → V-Ray TexAColorOp |
NATIVE |
| Checker |
Checker + Mapping / rotation → V-Ray TexChecker |
NATIVE |
| Normal Bump |
Normal Map + height Bump composition → V-Ray TexNormalBump |
NATIVE |
| Gradient Ramp |
Gradient + Color Ramp → V-Ray TexGradRamp |
REBUILT |
| Color Map |
Vector Math + Gamma remapping → V-Ray TexColorCorrect |
DIRECT |
| Mix |
MixRGB / Mix → V-Ray TexMix |
DIRECT |
| Vertex Color |
Vertex Color / Attribute → V-Ray TexUserColor |
DIRECT |
| Falloff |
Fresnel / Layer Weight + RGB Curve / Mix → V-Ray TexFalloff |
REBUILT |
| Composite |
Multi-layer Mix → V-Ray TexLayeredMax |
DIRECT |
| RGB Multiply |
Multiply chain → V-Ray TexAColorOp / TexMix |
DIRECT |
| Output |
Output curves / invert / amount → V-Ray TexOutput / TexRemap |
DIRECT |
| Gradient |
Gradient / Geometry + Color Ramp → V-Ray TexGradRamp |
REBUILT |
| Tiles |
Brick Texture + Mapping → V-Ray TexTiles |
REBUILT |
| Cellular |
Voronoi + Math / Mix → V-Ray TexCellular |
REBUILT |
| Noise |
Noise + Map Range / Mix → V-Ray TexNoiseMax |
REBUILT |
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PROGRAM-GENERATED PROCEDURAL MAPS · 7 TYPES
Marble, Dent, Smoke, Stucco, Speckle, Splat and Perlin Marble are generated deterministically at 2048 x 2048 during import, cached for reuse and packed with the imported Blender result—no bundled 8K image dependency.
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| Marble |
Deterministic 2048 x 2048 PNG; cached and packed into the imported .blend |
GENERATED |
| Dent |
Deterministic 2048 x 2048 PNG; cached and packed into the imported .blend |
GENERATED |
| Smoke |
Deterministic 2048 x 2048 PNG; cached and packed into the imported .blend |
GENERATED |
| Stucco |
Deterministic 2048 x 2048 PNG; cached and packed into the imported .blend |
GENERATED |
| Speckle |
Deterministic 2048 x 2048 PNG; cached and packed into the imported .blend |
GENERATED |
| Splat |
Deterministic 2048 x 2048 PNG; cached and packed into the imported .blend |
GENERATED |
| Perlin Marble |
Deterministic 2048 x 2048 PNG; cached and packed into the imported .blend |
GENERATED |