3Dsmax Library / Importer - Maxasset

BlendR6 in Interface


MaxAsset 2.0.0 Changelog

New Features

  • Direct .mat library import — Import 3ds Max material libraries from Blender's Import menu, drag and drop, the clipboard, or supported archives. Multi-material libraries are expanded into individual material assets.

  • Complete material-asset workflow — The Max Asset Browser can now display and search .mat materials, which can be dragged directly onto objects.

  • Material preview management — Existing sidecar previews are detected automatically. Missing previews can be generated and saved with Blender's Material Preview system, with batch Bake, Rebake, and Delete tools.

  • Native V-Ray for Blender conversion — When V-Ray is the active Render Engine, supported 3ds Max, Corona, and V-Ray materials, lights, cameras, and world environments are converted to native V-Ray data.

  • Preserve Original Quad Topology — A new import option preserves original quad and ngon boundaries whenever the source file contains the required topology data.

  • Additional geometry support — Added geometry and UV conversion for Capsule, Chamfer Box, and Chamfer Cylinder primitives.

Improvements and Fixes

  • Major modifier-conversion improvements — TurboSmooth and MeshSmooth now use editable Geometry Nodes. Conversion accuracy and stack handling have also been improved for Sweep, Lathe, Bend, Path Deform, FFD, Chamfer, Edit Poly, and Edit Mesh.

  • Expanded Edit Poly history replay — Added support for Clone Edge, Remove Edge, Delete Vertex, Bevel Face, Tessellate Face, and Set Material operations.

  • Higher material fidelity — Improved Bitmap Crop and Placement, Gamma 2.2, Color Correction, Falloff, Normal and Bump maps, Roughness, Refraction, Volume, Corona Sky, and V-Ray Dome conversion.

  • Better large-scene and newer MAX support — Added support for MAX 2025+ compressed streams, with disk-backed processing for large data to reduce memory usage and background-transfer file size.

  • Improved archive support — ZIP, MAXZIP, 7Z, and RAR packages can now contain both .max and .mat files, with more reliable handling of large RAR archives.

  • Faster and more scalable asset libraries — Removed the previous default 5,000-asset scan limit and improved indexing, search, thumbnail caching, and large-library stability.

Note

Native V-Ray conversion is enabled only when V-Ray for Blender is installed and selected as the active Render Engine. Other render engines continue to use the standard Blender material and scene conversion path.


FAMILY

3DS MAX MAP

BLENDER CONVERSION

COVERAGE

PRESERVED BEHAVIOR / LIMITATIONS

V-RAY
5 MAPS

VRayColor

RGB + Vector Math

Direct

Linear RGB, HDR multiplier and alpha.

VRayNormalMap

Normal Map + Bump

Direct

Strength, R/G flip-swap and additional bump.

VRayHDRI

Image Texture

Partial

Asset path, role and UV channel 1; limited mapping settings.

VRayBitmap

Image Texture

Partial

Uses the same basic image path as VRayHDRI.

VRayDirt

Ambient Occlusion + MixRGB

Approx.

Occluded/unoccluded inputs; local-only has no exact equivalent.

CORONA
8 MAPS

CoronaBitmap

Image Texture + Mapping

Direct

UV, tiling, offset, rotation, clipping, gamma and real-world scale.

CoronaColorCorrect

Bright/Contrast > HSV > Gamma

Direct

Preserves Corona processing order and core controls.

CoronaNormal

Normal Map + Bump

Direct

Strength, channel flips-swap and additional bump.

CoronaColor

RGB

Direct

Color, multiplier and alpha.

CoronaMix

MixRGB

Direct

Add, Subtract, Multiply, Divide, Darken, Lighten, Mix, Difference.

CoronaAO

Ambient Occlusion

Approx.

Main color input; distance is currently fixed to 1.

CoronaTriplanar

Object Coordinates + Box Projection

Approx.

First input only; image sources use box projection.

CoronaWire

Wireframe

Basic

Source color and size controls are not currently restored.

STANDARD
3DS MAX
11 MAPS

Bitmap / Bitmaptexture

Image Texture + Mapping

Direct

Saved UV channel and core placement.

Color Correction

Gamma > HSV > Bright/Contrast

Direct

Lightness mode and per-channel controls.

Mix

MixRGB

Direct

Map1, Map2, mask positions and enabled states.

Vertex Color

Vertex Color / Attribute

Direct

MAX channel 0 maps to Blender Col attribute.

Falloff

Layer Weight + MixRGB

Approx.

Uses the Facing curve; not every MAX falloff mode.

Composite

Layered MixRGB chain

Direct

Layers, masks, opacity and common blend modes.

RGB Multiply

MixRGB (Multiply)

Direct

Two map inputs and color fallbacks.

Output

Source map passthrough

Direct

Unwraps the source without an extra Output wrapper.

Gradient

Texture Coordinates + Color Ramp

Approx.

Axis, three colors and middle position.

Cellular

Voronoi + Color Ramps + Mix

Approx.

Rebuilt with Blender procedural nodes.

Noise

Noise Texture + Map Range + Mix

Approx.

Size, phase, levels, thresholds and turbulence.

PROCEDURAL
Noises
7 MAPS

Marble

Bundled 8192 x 8192 Image Texture

Image Noises

Prebuilt image approximation; no parameter reconstruction.

Dent

Bundled 8192 x 8192 Image Texture

Image Noises

Prebuilt image approximation; no parameter reconstruction.

Smoke

Bundled 8192 x 8192 Image Texture

Image Noises

Prebuilt image approximation; no parameter reconstruction.

Stucco

Bundled 8192 x 8192 Image Texture

Image Noises

Prebuilt image approximation; no parameter reconstruction.

Speckle

Bundled 8192 x 8192 Image Texture

Image Noises

Prebuilt image approximation; no parameter reconstruction.

Splat

Bundled 8192 x 8192 Image Texture

Image Noises

Prebuilt image approximation; no parameter reconstruction.

Perlin Marble

Bundled 8192 x 8192 Image Texture

Image Noises

Prebuilt image approximation; no parameter reconstruction.

$20

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Details
Sales 50+
Published about 2 months ago
Blender Version 4.2 - 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL
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