Documentation

Get started
with Mechify.

Install it, apply your first style and learn every panel in five minutes.

Blender 4.2 or newer3D Viewport › N › Mechify tabShift + Alt + P  Panel Picker

01  ·  Installation

Install in under a minute.

1

Download the product archive and unzip it. Inside you find Mechify-2.1.0.zip (the add-on), the demo scene and the docs. Do not unzip Mechify-2.1.0.zip itself.

2

In Blender open Edit › Preferences › Get Extensions.

3

Click the drop-down arrow in the top right corner and choose Install from Disk…

4

Select Mechify-2.1.0.zip. Mechify is installed and enabled. You can also drag the zip into the Blender window.

5

In the 3D Viewport press N and open the Mechify tab.

Updating: install the new zip the same way – it replaces the old version. Your saved files and saved styles keep working.

02  ·  Quick start

Your first result.

STEP 1

Select one or more mesh objects. No model yet? Use Add Base Form.

STEP 2

Pick a style in the gallery and choose Showcase or Clean.

STEP 3

Choose how styles are assigned: Same, Each (one per object) or Random.

STEP 4

Press Apply to Selected. Auto Fit sets the style up for each model and the result appears.

STEP 5

Tweak Quick Shape, press New Seed for variations, then Showcase Studio for an instant render setup.

Your original mesh is safe. It is hidden, not changed. Use the eye button next to the generator name to show it again.

03  ·  The generator panel

Everything at a glance.

Style

The gallery, Showcase / Clean, Auto Fit (re-reads the model) and Reset Style.

Quick Shape

Seed, Cell Field / Edge Flow, Panel Size, Panel Lines, Puffiness, Cut-outs, Greebles and Cables.

Tools

Panel Picker, Paint Masks, Cook, Bake Copy, Showcase Studio, Save Style.

Toggles

Auto re-cooks on every change, Live also when the source mesh is edited, Preview cooks faster and coarser while you explore, Rig turns on Rig Follow.

Status

Panels, details, cables, vertex count and cook time.

04  ·  Sub-panels

Go deeper when you want to.

Shape

Base (Voxel Remesh, Subdivide, None), World Axes, Keep Volume, resolution, smoothing, Mesh Sharpen.

Panels

Cell Field or Edge Flow, metric, seeds, size, jitter, distortion, stretch, flow, symmetry, repeat, sub-panels.

Plates

Gap, thickness, height levels, body depth, open panels and joints, inset, pillow, shingle, inner ribs.

Details

Detail kit and quality, cut-outs, layout, density, sizes, part mix, inner machinery, rivets, trim strips.

Cables & Legs

Routing, count, style, radius, length, clearance, arch; legs and tendrils.

Paint

Palette, colouring mode, secondary / accent amount, gradient axis, Drive Materials, fillets and normals.

Synth FX

Smear (direction, length, start, taper), Rim Colour / Rim Glow, Glow Core, Paint Splash.

Rig · My Styles

Rig Follow and Rigid Plates. Load, delete and save your own styles.

05  ·  Paint Masks

Paint where it happens.

Press Paint Masks with a generator selected. The source mesh switches to Weight Paint and four vertex groups are created if missing. Switch groups with the sidebar buttons and press Done Painting to re-cook.

Bare

White = no plates. A satin carbon under-suit shows the original form.

Dense

White = smaller panels and more parts.

Accent

White = accent colour.

Open

White = open panels, the machinery shows.

06  ·  Panel Picker

Click any plate. Change it.

Press Shift + Alt + P or Panel Picker in the sidebar, then hover over a plate.

Left clickC

Next colour  (hold Shift for the previous one)

↑↓

Raise / lower the plate one tier  (+ and − work too)

O

Auto / Open / Closed

D

Re-roll the details of the plate

X

Reset the plate

EscRight click

Finish

Middle mouse and Alt + left click still navigate the view. Undo works after you leave the picker. Edits stay as long as the panel layout is the same (same seed, panel settings and source); if you change the layout they pause, and come back when the layout returns.

07  ·  Workflows

Characters, scans, renders.

Animated characters

Select a character with an Armature modifier and press Apply to Selected. Auto Fit turns on Rig Follow: the result is cooked on the rest pose and bound to the same armature. Press Play – it moves without re-cooking. Rigid Plates keeps every plate solid; switch it off to let plates bend with the skin.

Sculpts and scans

Dense triangle meshes are detected automatically: Mechify builds a smooth shell and uses Cell Field panels on it. Large scans cook in a few seconds.

My Styles

Set up a look you like and press Save Style… Saved styles appear in My Styles and load onto any generator; sizes scale with the model.

Rendering

Press Showcase Studio for backdrop, lights and camera, then render (F12). Materials are procedural and work in Cycles and Eevee. Bake Copy freezes the current result as a plain mesh.

08  ·  Preferences & tips

Get the most out of it.

Edit › Preferences › Add-ons › Mechify: default look, quality (Preview / Standard / High) and the cook delay used while dragging sliders.

→  Turn on Preview while exploring, off for the final look.

→  Panels too small or too big after scaling a model? Press Auto Fit.

→  Use Each in Apply to Selected to see many styles at once.

→  Very heavy scene? Set the quality to Preview in the preferences.

Stuck? Just ask.

Send me a message here on Superhive with your Blender version and a screenshot.

  • For 1 user. Perfect for individual artists, freelancers, and independent creators. Includes all Mechify features and future updates.

    $9.80 $14
  • For up to 5 users within the same studio or team. Ideal for small studios, game developers, VFX teams, and production companies. Includes all Mechify features and future updates for all 5 seats.

    $42 $60
$9.80

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 22 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL