Five low-poly medieval swords for games and real-time projects, made and set up in Blender. Each sword is a single clean mesh with its own PBR texture set, scaled to real-world size and ready to drop into a scene.
Included
- Zweihander: 3,790 tris, 1.80 m, 1024 px textures
- Claymore: 1,592 tris, 1.40 m, 1024 px textures
- Longsword: 682 tris, 1.20 m, 1024 px textures
- Executioner sword: 2,302 tris, 1.05 m, 2048 px textures
- Short sword: 1,846 tris, 0.80 m, 1024 px textures
Total: 10,212 triangles, 5,276 vertices.
Every sword
- One mesh, one material, UV unwrapped
- Real-world scale in meters
- Pivot at the base of the pommel, blade pointing up
- PBR Metal/Roughness PNG textures: Base Color, Metallic, Roughness, Normal (OpenGL and DirectX), Height
Files
- Blender 5.2 .blend files with textures packed and Principled BSDF materials
- FBX, OBJ + MTL, GLB
- Each archive has one folder per sword, so you can import only the ones you need
Previews rendered in Blender Cycles. No add-ons required.
More of my models and portfolio: artiquea.com