Medieval Swords Pack - 5 Low-Poly PBR Swords
What's inside
Four archives, each with one folder per sword (ShortSword, Executioner, Longsword, Claymore, Zweihander):
- MedievalSwordsPack_Blender.zip: one .blend per sword, textures packed, material ready to render
- MedievalSwordsPack_FBX.zip: FBX + PNG textures
- MedievalSwordsPack_OBJ.zip: OBJ + MTL + PNG textures
- MedievalSwordsPack_GLB.zip: GLB with embedded textures
Using the swords in Blender
- Unzip MedievalSwordsPack_Blender.zip.
- Open a sword's .blend directly, or use File > Append, pick the file (for example Claymore.blend), then Object > Claymore to bring it into your scene.
- Each sword is one object with one Principled BSDF material. It renders as is in Cycles and Eevee.
Scale and orientation
Real-world scale in meters. The pivot is at the base of the pommel and the blade points up (+Z), so a sword can be parented to a hand bone or socket and rotated into place.
Textures
PBR Metal/Roughness PNG maps per sword: Base Color, Metallic, Roughness, Normal (OpenGL for Blender, Unity and Godot; DirectX for Unreal) and Height. 1024 px, except the Executioner sword at 2048 px.
Game engines
Use the FBX or GLB files. In Unreal use the Normal_DirectX map; in Unity and Godot use Normal_OpenGL.
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