Medieval Village Generator

ZEG in Modeling


Medieval Village Generator builds whole pre-modern settlements inside Blender: timber-framed houses along winding lanes, a church and a tavern on the square, a smithy, barns, market stalls, a well, a mill by the stream and a wall or palisade with gates around it all. Pick a village or a single building, then change anything. Every house is a parametric building that rebuilds live while you drag a slider.

It is not only English half-timber. Fourteen regional styles cover the old world: English Tudor and thatched cottages, German Fachwerk, French colombage, Mediterranean stone villages, Scandinavian log halls with sod roofs, Slavic izbas and onion-dome churches, Alpine chalets, Japanese minka and pagodas, Chinese courtyard houses, Middle Eastern mud brick, African rondavels, Celtic roundhouses and crooked storybook fantasy.

Villages grow from real settlement forms: organic lanes, a street village, a curving lane, a village green, crossroads, a planned grid, a ring around a central space or a scattered hamlet. Houses stand on levelled ground on the hills, and density, size and defences are one slider or click away.

The land around the houses is generated too. Rivers and lakes are carved into the terrain with bridges, banks and reeds. Open fields are laid out in strips of standing wheat, rye, barley, oats and flax, with hay meadows and stooks at harvest. Hedgerows, fences and dry-stone walls run along fields and lanes, farmsteads get paddocks, coops, beehives and hay ricks, and wildflowers and grass grow on the open ground. The market square fills with a bazaar of detailed stalls and their goods, from European awnings to desert souks.

The whole ground is one PBR terrain material driven by one mask image: grass, dirt, stones, paths and cobbles. The add-on paints the mask for you from the lanes, yards, gardens and fields, and you can paint over it in Blender with five picture buttons. Grass grows wherever the mask says grass.

One click, a new building

One click, a new building
Pick a design from the picture gallery in the Village tab of the sidebar. Tudor houses, thatched cottages, chalets, minka, churches and windmills appear in a moment.

16 villages from around the world

16 villages from around the world
English villages, walled German market towns, Alsace lanes, Mediterranean hill towns, Nordic and Slavic settlements, Japanese and desert towns, African kraals, Celtic hillforts and fantasy towns.

Change the whole village live

Change the whole village live
Switch the layout, add a river or a town wall, swap the regional style or raise the hills: lanes, houses, fields and gates rebuild in a second or two.

Fields, rivers, farms and markets

Fields, rivers, farms and markets
Strip fields of wheat and flax behind hedgerows, rivers and lakes with bridges, a bazaar on the square and farmsteads with paddocks and hay. The whole countryside is generated with the village.

Randomize and Surprise Me

Randomize and Surprise Me
Randomize rolls a new house of the same kind; Surprise Me also picks a new style and building type. Endless variations for a whole town.

Features

  • 31 building designs and 16 village designs, plus Randomize and Surprise Me
  • 16 building types: cottages, houses, townhouses, longhouses, round huts, taverns, smithies, churches, chapels, watermills, windmills, barns, granaries, market halls, towers and gatehouses
  • 14 regional styles with their own walls, timber frames, roofs and colours
  • 8 village layouts, terrain hills, a green or a market square
  • Rivers, lakes and streams carved into the land, with bridges and a working watermill
  • Open strip fields of wheat, rye, barley, oats and flax, hay meadows, kitchen gardens with vegetables
  • Countryside dressing: hedgerows, fences and dry-stone walls, farmsteads and paddocks, haystacks, wildflowers
  • A bazaar of detailed market stalls in 5 regional looks, with produce, cloth, pottery, spices and rugs
  • One terrain material and one editable mask image (grass, dirt, stones, path, cobbles), plus optimized grass
  • 11 roof forms, 9 roof coverings, 8 timber frame patterns, jetties, dormers, chimneys, shutters, balconies and verandas
  • Town walls with towers and gatehouses, or a timber palisade
  • Trees, rocks, wells, fountains, carts, barrels and crates
  • Lit windows for night scenes and a weathering slider for moss and grime
  • Game ready: real UVs, PBR photo textures (Poly Haven, CC0), clean origins, one collection per village, and Make LODs for three detail levels
  • Pick any house inside a village and edit it on its own
  • Works in Cycles and EEVEE

Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.


  • For one individual: personal and freelance projects.

    $9
  • For one person or small company using it in commercial client and product work.

    $18
  • For teams and studios: use by up to 100 artists in one organization.

    $90
$9

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Details
Blender Extension Compatible Yes
Published about 1 hour ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL