Medieval Village Generator
Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.
Yes. Every mesh has UVs and PBR materials with photo textures, origins sit on the ground, villages get their own collection, and Make LODs writes three levels of detail. Export with Blender's FBX or glTF exporter.
The Size slider sets the radius of the built area from 20 to 200 m. A 60 m village holds about 15 to 45 buildings, depending on layout and density. Place several villages side by side for bigger towns, and use Low detail for large scenes.
Yes. Select the house and press Edit as Building: it becomes its own building with every setting. Or press Convert to Mesh to keep the whole village as plain meshes and model on top.
No. Besides English, German, French, Mediterranean, Scandinavian, Slavic and Alpine styles there are Japanese, Chinese, Middle Eastern, African, Celtic and fantasy styles, each with its own buildings, roofs and materials.
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