Mediterranean Villa – Procedural Materials & Scene

Spatial Dialects in Buildings


Requirements

  • Blender 5.2.2 LTS or later
  • Built and lit for Cycles. All scenes and preview renders are made in Cycles.
  • The materials also load and display in EEVEE, but the scenes are not set up for it: expect a less realistic result and lighting that needs adjusting.
  • No add-ons are needed.

What's in the download

Starter Materials

  • 3 .blend files, one per material generator

Material Library

  • 8 .blend files, one per material generator, each with its node groups and 3 presets

Material Lab

  • The 8 material .blend files
  • Mediterranean Foyer.blend: furnished foyer scene with camera, lighting, world and compositing
  • Hero render of the foyer

Complete Villa

  • The 8 material .blend files
  • Mediterranean Villa.blend: the complete villa with all 6 scenes
  • Mediterranean Foyer.blend: the foyer as a separate, lighter file
  • 6 hero renders, one per scene

Every version also includes a README with these instructions.

Using the materials in your own project

  1. In your own project, go to File → Append (or Link).
  2. Browse to one of the material .blend files and open its Material or NodeTree folder.
  3. Select the material or node group you need and confirm.
  4. Assign the material to your object and adjust the node inputs to match your scene's lighting and scale.

Use Append if you want to edit the material freely. Use Link if you want to keep one central version that updates across projects.

Adjusting a material

Select an object and open the Shader Editor. Each generator exposes its main controls – color, wear and surface detail – as inputs on the node group. The three presets are starting points; change the inputs to create your own variations.

Rendering the scenes (Material Lab and Complete Villa)

  1. Open Mediterranean Foyer.blend or Mediterranean Villa.blend.
  2. In the villa file, choose a scene in the Scene selector at the top of the Blender window. Each scene has its own camera and render setup. The axonometric view is listed as "Render - 5. Axo".
  3. Render. Lights, world and compositing are already set per scene.

How the villa lighting is organised

  • Hal and Living Room share one lighting collection, since they are the same room seen from two cameras.
  • Kitchen uses that same collection and adds lights of its own.
  • Foyer has its own lighting collection.
  • Axonometric reuses the sun and world of the Back Elevation, so the overview reads in the same light as the facade.
  • Hal, Living Room and Kitchen share an interior world; Foyer has its own; Axonometric and Back Elevation share an exterior world.

License

Standard Royalty Free. You may use the materials, scenes and assets in personal and commercial projects, including rendered or composited output for sale. Redistribution or resale of the files themselves, as-is or repackaged, is not permitted.

Credits

HDRI environment lighting courtesy of Poly Haven (CC0). Everything else – materials, models and scenes – is my own work.

Support

Send questions through your Superhive inbox. I read every message myself and respond within 72 hours.

  • 3 procedural material generators with 9 presets: terracotta floor tiles, limewash plaster and aged structural wood.

    $12
  • All 8 procedural generators with 3 presets each – 24 materials for Mediterranean architecture.

    $29
  • The full Material Library, applied in a furnished foyer scene with its own camera, lighting and compositing.

    $49
  • The complete villa: 854 objects, 6 render-ready scenes, all 24 materials and every prop.

    $149
$12

Have questions about this product?
Login to message

Details
Published 4 days ago
Blender Version 5.2
Render Engine Used Cycles
Misc Data Uvs-Unwrapped
License Royalty Free