This is a collection of 27+ individually rigged, stylized characters built for games, animation, and cartoon-style renders. Every character was modeled and textured with a consistent low-poly-friendly, cartoon-proportioned look, so they mix and match well in the same scene or project even though they cover very different archetypes.
The line-up includes:
- Everyday human types: police officer, sheriff/guard, prisoners (including an older prisoner variant), a butcher with a chainsaw prop, a basketball player, a bulky tough guy, and a couple of gangster-style characters
- Muscular hero-archetype and villain-archetype characters (designed as original stylized homages to well-known comic/action archetypes - strongman, feline warrior, web-slinger athlete, green rage-monster, dark bio-organic creature, and a masked red-and-black mercenary)
- A tribal/warrior chief character and a shaggy street-kid character with a skateboard
- A set of stylized creatures and animals: a buffalo-minotaur hybrid, a tiger, a pig, a deer, a horse, a tortoise/turtle-type creature, and an original grey alien-style creature
What's included per character
-
.blendsource file (native Blender, fully rigged) -
.fbxexport -
.glbexport -
.obj+.mtlexport - A separate
textures.zipwith that character's texture set
There's also one combined Mega Rigged_Characters_Pack.blend file with all characters together, plus a 1920x1080 preview/turntable video and marketing renders at 1200x600 and 1920x1080.
Rigging
Every character uses a full IK/FK control rig built with Auto-Rig Pro conventions (control bones follow the standard c_ naming: c_hand_ik, c_foot_roll, c_spine_01, and so on). That means the rigs come with proper hand and foot IK/FK switching and are structured for retargeting or use with motion capture and animation libraries, not just a basic bone chain.
Textures
Textures are 1024x1024, delivered as PNG/JPG with base color and normal maps (some sets also include additional maps for props/accessories). Texture naming follows a PBR-style convention, so they drop into a standard Principled BSDF setup or a game engine material without extra prep.
Use cases
- Game character rosters (mobile, indie, prototyping)
- Cartoon/stylized animation and shorts
- Crowd or background characters for renders
- Rigging and animation practice with a ready-made IK/FK skeleton
- Asset variety for a stylized world (mixing human NPCs with stylized animals/creatures)
Compatibility
- Native format: Blender (
.blend) - Also exported to FBX, GLB, and OBJ for use in Unity, Unreal Engine, Godot, Maya, 3ds Max, Cinema 4D, or any pipeline that reads standard 3D interchange formats
- Rig control naming follows Auto-Rig Pro conventions, so users familiar with ARP will recognize the bone setup immediately; FBX exports carry the same bone names for retargeting in other software
Technical notes before you buy
- The main combined file is large (1.8GB) because it holds all 27+ characters in one scene - if you only need one or two characters, use the individual per-character folders instead, they're much lighter
- Textures are shipped as a
.zipper character rather than pre-linked loose files, so you'll need to unzip and relink if you move files out of their original folder structure