Mesh Check Gpu Edition
I upgraded and nothing shows up
Disable and remove the old Mesh Check add-on first: the new one is an extension, and the two would otherwise both register. Preferences (colours, sizes) are not carried over and have to be set again.
Why Blender 5.2 only?
The rewrite targets the current LTS. The legacy add-on covers older versions and stays available in the files.
My Subdivision Surface (or any modifier) is ignored.
By design: the checks read the true topology of the mesh. Apply the modifier to check its result.
Some triangles are counted but not drawn.
The draw limit (preferences, 100,000 by default): above it a check keeps its count and skips the drawing. The object's block shows a warning.
Interior faces are wrong on my mesh.
The check casts rays against the surface, so flipped normals fool it. Use Mesh > Normals > Recalculate Outside first; a printer would need it too.
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