Procedural Mesh Fire

Marcin Twarowski in Simulations & Effects


Procedural Mesh Fire

A Geometry Nodes modifier that turns simple mesh into an animated flame.



Can be used on any mesh



Control size, shape and speed of deformation





Set start and end points of deformation




Control size, number, shape, speed and life time of particles





Custom particles



Armature deformation

Example of animation made with Wiggle bones addon. Mesh fire was used as an emitter in Blender's smoke simulation.



Material included



Exported to UE5:


Simple animated smoke object included (Eevee only)



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$12

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Details
Sales 20+
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.3 - 5.0
Render Engine Used Cycles, Eevee
License Royalty Free