Procedural Mesh Fire
A Geometry Nodes modifier that turns simple mesh into an animated flame.
Can be used on any mesh
Control size, shape and speed of deformation
Set start and end points of deformation
Control size, number, shape, speed and life time of particles
Custom particles
Armature deformation
Example of animation made with Wiggle bones addon. Mesh fire was used as an emitter in Blender's smoke simulation.