Mesh Medic

KiyohitoMaeda in Modeling


v1.1.0 - AI Model Prep update


NEW

- AI Model Prep section (made with AI-generated 3D models in mind)

  - Fit to Height: uniformly scale the selected objects to a target height. The bottom stays in place and the scale is applied

  - Origin to Bottom: move the origin to the bottom center of the selection

  - Place at World Origin (option): also stand the selection on the world origin

- New diagnostics

  - Face count and triangle count

  - Non-manifold edges (Select)

  - Custom split normals (detect and fix)


IMPROVED

- Duplicate vertex detection is faster on high-poly meshes, and the count now shows how many vertices would be merged

- Panel name and location updated to "Mesh Medic"


NOTES

- Fit to Height measures height along the world Z axis. Run Fix All first, since stray loose geometry affects the measured height

- Origin to Bottom skips objects that share mesh data or have child objects



$9.99

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Details
Blender Extension Compatible Yes
Published 5 months ago
Blender Version 3.6 - 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL
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