Meshforge - One-Click Lod Generation & Batch Export For Game Engines

Markel Lavan in Presets


MeshForge

LOD Generation & Batch Export — One Click

MeshForge Demo
⚡ One-Click Export Select objects, hit Export
🎯 Auto LOD Progressive & Manual modes
🎮 Engine Presets Godot, Unity, Unreal
LOD GENERATION

Two Modes, Zero Hassle

Progressive mode — set a single scale factor (e.g. 0.5) and MeshForge calculates all ratios automatically: 100% → 50% → 25% → 12.5%. Perfect for quick iteration.

Manual mode — set exact decimation ratios per LOD level. Full control for production pipelines.

BATCH EXPORT

50 Objects? One Click.

Select all your objects, choose a format (FBX, GLTF/GLB, OBJ, USD, STL), and export everything at once with correct naming, axes, and scale for your target engine.

ENGINE PRESETS

Built for Your Engine

Godot — GLTF/GLB, Y-up, snake_case (sword_lod0.glb)
Unity — FBX, Y-up/-Z-forward (Sword_LOD0.fbx)
Unreal — FBX, Z-up/X-forward, centimeters (Sword_LOD0.fbx)

Create and save your own custom presets.

Engine Presets Demo
TEXTURE OPTIMIZATION

Smart Texture Compression

Automatic texture resizing per LOD level — 4096 → 2048 → 1024 → 512. Normal maps stay one quality level higher for crisp detail even on lower LODs.


$9

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Details
Blender Extension Compatible Yes
Published 7 months ago
Blender Version 4.2 - 5.0
Extension Type Add-on
License GPL