MeshForge
LOD Generation & Batch Export — One Click
Two Modes, Zero Hassle
Progressive mode — set a single scale factor (e.g. 0.5) and MeshForge calculates all ratios automatically: 100% → 50% → 25% → 12.5%. Perfect for quick iteration.
Manual mode — set exact decimation ratios per LOD level. Full control for production pipelines.
50 Objects? One Click.
Select all your objects, choose a format (FBX, GLTF/GLB, OBJ, USD, STL), and export everything at once with correct naming, axes, and scale for your target engine.
Built for Your Engine
Godot — GLTF/GLB, Y-up, snake_case (sword_lod0.glb)
Unity — FBX, Y-up/-Z-forward (Sword_LOD0.fbx)
Unreal — FBX, Z-up/X-forward, centimeters (Sword_LOD0.fbx)
Create and save your own custom presets.
Smart Texture Compression
Automatic texture resizing per LOD level — 4096 → 2048 → 1024 → 512. Normal maps stay one quality level higher for crisp detail even on lower LODs.