Supports Blender 4.1 to Blender 5.2

MeshMod — Stage-Based Modeling for Blender

MeshMod brings an Edit Poly-style workflow from 3ds Max to Blender.

While modeling, you can save the current state of your mesh as a Stage and continue working without losing it.

Reached a version you like? Save a Stage and keep modeling.
If later changes don't work out, simply select an earlier Stage and return to that version.

Key Features

  • Save important modeling states as Stages

  • Return to any saved Stage at any time

  • Experiment without losing previous versions

  • Avoid creating multiple backup copies manually

  • Great for hard-surface, organic, character, and prop modeling

  • Familiar workflow for artists coming from 3ds Max

Save a Stage. Keep modeling. Go back whenever you need.




$2

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 25% of product price

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Details
Published about 2 months ago
Blender Version 4.1 - 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL