Supports Blender 4.1 to Blender 5.2
MeshMod — Stage-Based Modeling for Blender
MeshMod brings an Edit Poly-style workflow from 3ds Max to Blender.
While modeling, you can save the current state of your mesh as a Stage and continue working without losing it.
Reached a version you like? Save a Stage and keep modeling.
If later changes don't work out, simply select an earlier Stage and return to that version.
Key Features
Save important modeling states as Stages
Return to any saved Stage at any time
Experiment without losing previous versions
Avoid creating multiple backup copies manually
Great for hard-surface, organic, character, and prop modeling
Familiar workflow for artists coming from 3ds Max
Save a Stage. Keep modeling. Go back whenever you need.
