Mobile Ready

Skava in Modeling


MobileReady — Will This Asset Run on a Phone?

Polygon budgets, draw call estimates, texture memory, bone limits and LOD chains — measured in Blender, before the build.


Why MobileReady

A mobile budget is not a feeling. It is a number: so many triangles, so many draw calls, so many megabytes of texture memory, so many bone influences per vertex. On a desktop those numbers are invisible — the scene spins happily in the viewport and the trouble only arrives on the device, at the end of a build, when the fix costs a day instead of a minute.

MobileReady puts those numbers in the sidebar while you are still modelling. It counts what the engine counts, colours the scene by who is over budget, and gives you the tools to get back under it.


What it does

A budget you can see

  • Set a polygon budget, or take a preset, and the panel says how much of it the scene has spent
  • Refresh Heatmap colours objects by their share of the budget — green under, red over — so the expensive one is obvious at a glance
  • Clear Heatmap sets the object colours it painted back to white, Blender's default

Draw calls and texture memory

  • Estimate Draw Calls counts one call per material slot of each mesh, and shows how many calls static batching would leave: one per unique material
  • Calculate Texture Memory adds up what the textures will occupy on the device, with mipmaps counted if you ask for them

LODs and atlases

  • Generate LODs builds the chain to the levels you choose
  • Create Texture Atlas packs the maps together, with padding you control
  • Channel Pack puts metallic, ambient occlusion, roughness and smoothness into one image

Skinning within the limit

  • Check Bone Influences finds the vertices that carry more influences than a mobile engine will read
  • Cleanup Bone Weights trims them to the limit and normalises what is left, so the engine does not do it for you behind your back

Requires

Blender 4.2 LTS or newer. Tested on 4.2 LTS and 5.2. Windows, macOS and Linux. Self-contained — no external downloads and no network access.


Licence

GPL, as required for Blender add-ons.


$9.99

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Details
Published 6 months ago
Blender Version 4.2 - 5.2
Extension Type N/A
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL