Modeling Weapons for a First Person Shooter
Learn how to build weapons that are low in polygons, high in detail, and feel great for a first-person player to use.
Learn how to build weapons that are low in polygons, high in detail, and feel great for a first-person player to use.
Have questions about this product?
Login to message
| Sales | 50+ |
| Published | over 8 years ago |
| Blender Version | 2.7x |
| License | Royalty Free |