Detailed HK416 rifle for rendering and scene composition. Includes native Blender 5.2.1/Cycles and matching static FBX, UVs and five 4096 x 4096 maps: base color, metallic, roughness, normal and height.
Native Blender: 58 meshes and three hierarchy empties; 24,816 source polygons, 28,746 vertices and 51,495 source triangles. Editable modifiers and packed textures are retained. Magazine motion over frames 0–20 is included; no skeletal rig or gameplay system.
Static FBX v003: 58 meshes and 77,935 triangles on Blender reimport. All subdivision modifiers were disabled before export. Five texture maps are supplied; base color, metallic, roughness and normal loaded on reimport, while height is provided separately. Other applications and engines are untested.
Beauty previews use native subdivision settings. Technical preview is a Blender viewport matcap wireframe with 0.60 overlay opacity and Optimal Display enabled. Cameras, lighting and studio backgrounds are excluded from customer files. No game-engine package, LODs or print-ready edition.
This model depicts the Heckler & Koch HK416 and visible real-world markings. Editorial use only; follow the selected license and applicable rights restrictions. Non-exclusive distribution.