Modular Goblin Characters Male & Female
Is this pack fully rigged for animation?
Yes. Both male and female goblins are rigged in Blender via Auto-Rig Pro to match the Unreal Engine 5 Epic Skeleton (Manny/Quinn) configuration. They natively support any standard marketplace or engine animation out of the box.
How does the modular armor sharing work?
The 5-piece leather and iron armor set is explicitly morphed to fit the unique proportions of both genders. Because both meshes share the exact same UV map and texture set, it drastically reduces draw calls and texture memory overhead in-game.
Are these characters suitable for close-up cinematic sequences?
Yes. In addition to the specialized high-appeal anatomy, the head meshes feature a complete set of 52 ARKit shapekeys optimized for high-fidelity cinematic facial motion capture and performance mapping.
What optimization methods are used for the hair and materials?
The hair and eyelashes share a unified texture set that drives the high-quality haircards. Materials utilize channel-packed ORM maps to combine Ambient Occlusion, Roughness, and Metallic details into a single texture, ensuring maximum engine performance.
Can I change colors dynamically in the engine?
Yes. The material instances in the Unreal project are configured with channel-packed RGB masks. This allows you to dynamically change color properties for the armor, skin, hair, and eyes without rewriting base textures.