Modulare Toolset
Product Documentation
1. Modeling & Structure
Dynamic Central Split: Calculates the exact center of the Bounding Box and bisects the mesh along X, Y, or Z. Automatically separates loose parts and fills holes (Cap Holes).
Smart Pivot System: Relocates Object Origin to Top, Center, or Bottom without moving geometry. Supports alignment based on vertex/edge/face selections.
Quick Instance Array: Generates linked instances offset by precise mesh dimensions, ensuring zero light leaks in game engines.
2. UV Workflow (Strict Grid)
Grid Generator: Forces selected faces into perfectly squared UV layouts (1x1 up to 16x16) for strict trim-sheet compliance.
Navigation & Margins: Move UV islands between slots with one click. Includes automatic 0.2% scale reduction to eliminate pixel bleed.
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