Morro - Procedural Favela Generator
No. Everything is generated by the add-on itself: geometry, materials (100% nodes, no external textures), sky and background. Just install the .zip and click Generate Favela.
Blender 5.2 LTS or newer. The add-on is distributed as a Blender extension (.zip installed through Get Extensions > Install from Disk).
Yes. In EEVEE the grime and moss need Raytracing and Fast GI, and generating turns those two on for you. Nothing else in your render settings is changed. In Cycles it works out of the box.
Yes. Generation is deterministic: the same seed with the same settings gives exactly the same mesh, so you can come back to a building later or share a seed with your team.
Yes. Use Freeze to stop a building from regenerating, or Separate into objects to split it into parts and edit them as regular meshes. Until then, regenerating replaces the mesh inside the same object, keeping its transform, parent, modifiers and name.
You choose: LOW, MED or HIGH detail. Lay out the scene in LOW or MED and switch to HIGH for the final render. The live update has a time limit (2 s by default, set in the preferences) so the viewport never hangs on a big community.
Yes. Renders, animations and scenes you make with the add-on are yours to use in personal and commercial projects. The add-on code itself is licensed under the GPL.
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