Build complex procedural motion in Blender, without rebuilding the system every time.
MoStack gives you a structured motion workflow for creating, controlling, and iterating procedural animation faster.
Create. Control. Iterate.
Don't start from zero.
MoStack is a workflow, but you don't have to build every setup from scratch. Start immediately with a curated library of working motion systems.
Drag a pre-built setup into your scene, customize the fields and effectors, and learn how it was built by reverse-engineering the stack.
One Workflow. Five Layers.
MoStack relies on a smart internal attribute system. Every layer has a specific role, connecting seamlessly to the next without a single math node required.
Everything you need inside the system.
Generators
Create the foundation of your setup with generator-based building blocks (Distributer, Instance, etc). Start with structured geometry, ready to be manipulated.
Fields (Zero Math Nodes)
Add control layers that influence the stack in a smart, structured way. Drive variation and direction using Gradient, Shader, Step, and Mixer fields without diving into node logic.
11 Production Effectors
Shape the exact behavior of your motion. Use Delay, Extrude, Target, Split, Tracer, Push, and more. Effectors automatically read the fields above them to determine where and when they act.
Material Layer Workflow
Connect field logic directly into material responses. Create a continuous procedural pipeline that runs from structure all the way to shading, without leaving the stack.
The Complete Motion Toolset
Everything included in the MoStack Professional architecture.
Generators
Fields
Effectors
Terminal Operations
Standard Modifiers Integrated
Built for artists who value their time.
Choose your license.
Get the complete engine to redefine how you handle motion in Blender.
- โ Core MoStack Features
- โ Essential Library
- โ Essential Effectors
- โ Single-seat license
- โ Full MoStack System
- โ Full Asset Library
- โ All Effectors & Fields
- โ Advanced Features
- โ Lifetime Updates Included
- โ Single-seat pro license
- โ Everything in Professional
- โ Studio / Team License
- โ Production Pipeline
๐ MoStack v1.1.0 is here!
A new update with more control, new procedural features, and an expanded Stack library.
โจ What's New
- Shaders โ Individual Factor: More precise control over individual shader effects.
- Motion Fields โ Difference: New Difference blending mode for advanced field interactions.
- Instance Mesh: Added Bevel and Extrude controls for instanced meshes.
- Instance Line โ Profile: Create depth profiles on instances with control over Profile Size and Quality.
- Volume Distributer โ Resolution: Adjustable resolution for better quality/performance balance.
- Gradient Field โ Linear: Renamed for clarity, with full X / Y / Z transformation controls.
- Delay โ Image Color: Use image color data to drive procedural delays and falloffs.
๐ฆ Asset Library
- โข New Stack Assets: We have expanded the library with a fresh collection of ready-to-use Stacks to speed up your workflow.
- โข Refined Existing Stacks: Several of our existing Stacks have been updated and optimized for better performance and improved out-of-the-box results.