MotionForge
Type what a character should do. Get an animation in Blender.
MotionForge runs NVIDIA's ARDY motion model next to Blender and keys the result onto a rig you can edit like any other. You can also steer the character live, pin poses it has to hit, move the motion onto your own character, and hand it straight to Cascadeur.
New in 0.3.0 — MotionBricks, a second way to move a character. Instead of typing a sentence, you pick how it moves — walking, sneaking, crawling, limping, dancing — and either point it a direction or drop a marker for it to walk to and stop. It arrives, turns to face the way you aimed the marker, and stands there. See MotionBricks.
MotionBricks needs no install console and no waiting: one folder, and the first walk is on screen in about half a second. It needs Blender 5.2 or newer. Everything else in MotionForge is unchanged.